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Stoneyridge 



Map Version: Release Candidate 
Type: CP
Released: 01-08-2011 
Last Update: 11-21-2012 
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Snow themed, two point, attack/defend map (like cp_gorge) - with a hint of the construction pack. Stoneyridge.net
Like Stoneyridge on Facebook (click here)

This is a penny arcade community map that was started around the same time as the artpass project competition.

We hope you enjoy it as much as we enjoyed making it. Be sure to look check out everyone who helped make this project great (the list is long - see below) Huge thanks everyone.

Mapping crew:
  • Crash - Detailing/ Clipping/ Optimization/ Promotional Items
  • Xzzy - Lighting/ Optimization /Detailing/ Animation
  • Hey You - Layout/ Detailing/ Optimization/ Marketing-Advertising /Organization

Assets:
  • Littleboots - Bomb Prop
  • Xzzy - Explosion Tower
  • TF2 Construction Pack Crew - Construction Props/Overlays
  • Crash - Crash Construction Overlay
  • Hey You - Blueprint Overlay
  • Seba - Mirrored Blast Door Prop
  • Void - Nuclear Waste Overlay

Special Thanks to:
  • PMavers and the PA TF2 Community for testing every version since alpha
  • TF2maps.net test crew and community
  • Raoul Duke for stoneyridge.net website coding
  • Flippy_D for stoneyridge.net website copy and social media direction
  • Fr0Z3n for all the quality feedback and helping us when needed
  • Bloodhound and the rest of the TF2Xploits crew for feedback and testing
  • theharribokid and yyler for hosting gamedays and always providing an outlet for map testing
  • And anyone else who has helped us test and has given us feedback
  • Valve - For an awesome game and providing us with the tools to make it better


Changelog

Version RC1 (Released 11/21/12):
-The bomb is now armed to drop and explode when B is capped
-Tower structure updated visually
-Adjusted spawn times and capture times slightly
-New game-play geometry between A and B
-Improved and widened balcony next to B tower
-Adjusted sight-lines from sniper deck looking towards B tower
-Rotated Red's spawn points to better face tower, post capture of A
-Reduced prop clutter
-Fixed many prop fades
-Further optimization tweaks
-Updated clipping/fixed exploits
-Adjustments made to many textures
-Lighting updated in many spots
-Blue forward spawn door fixed
-Blue forward spawn points slightly farther from B point
-Updates to various detailing and geometry

Version B9 (Released 4/4/12):
-Major lighting overhaul to the first section in front of Blu's first spawn
-Tweaked lighting throughout map
-Fixed various clipping issues
-Added opening screen pictures
-Lowered height of the trigger box on A
-Further optimization
-Fixed cubemap issue due to the addition of HDR lighting
-changed the design of the top platform area facing B
-Tweaked/changed various overlays
-Fixed various errors
-Changed windows of the tunnel bridge going from Blu's spawn to A
-Adjusted various props

Version B10 (Released 7/8/12):
-Redesigned previous blue barn in front of blue beginning spawn
-Further optimized map, especially around A
-Added two seconds to Red respawn time
-Added new blue forward spawn entrance
-Now takes two seconds longer (for a scout) to cap A
-Redesigned covered area looking over B - now larger, better for sentry spots
-Added railing for area going up to the back end of B
-Updated construction area behind A
-Raised back wall in Rocket Room (by B) to allow for better teleporter placement for Red
-Changed small health to medium in Blue upper staging area going to B
-Added medium ammo and small health to new sentry area facing B
-Lowered ammo from full to medium next to area coming out of the front of Red spawn
-Cleaned up ridge
-Blue now spawn slightly farther away from B in blue forward spawn
-Updated lighting all over map
-Deleted any unneccary props
-Updated prop fade distance for many props
-Fixed random displacement problems
-Altered various props and overlays
-Cleaned up brush work and detailing around map
-Made slight changes to skybox
-Changed load screen image



Old 01-08-2011, 09:23 PM   #1
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Ooo, I like the theme idea.

Looks pretty good, only thing i see just off the bat is in the 4th screen that looks like a minor sightline, and maybe *maybe* B could have a little more cover, but that I would need to hear from someone more experienced, but overall, this looks great.

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Old 01-08-2011, 09:34 PM   #2
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I should add, eventually the bomb will be dropping and destroying the B platform after it is capped.

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Old 01-08-2011, 09:35 PM   #3
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In hopefully an obscenely massive explosion.
 
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Old 01-08-2011, 09:41 PM   #4
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One that melts your computer video card..

Bomb size may change to something larger, to fit the size of this grand historic explosion.

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Old 01-08-2011, 09:57 PM   #5
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Lets just move this one to the skybox.
 
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Old 01-08-2011, 10:39 PM   #6
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Crash, best idea ever...

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Old 01-08-2011, 11:08 PM   #7
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I know.
 
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Old 01-09-2011, 05:44 AM   #8
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The theme is cool IMO! I like the bomb :3

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Old 01-09-2011, 09:07 AM   #9
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Also, limited time offer, comment on our map and get 100% more thanks.
 
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