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Old 04-10-2012, 02:39 PM   #21
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Default [TIP] Things To Avoid When Designing Your First TF2 Map


Quote:
Originally Posted by What Is Schwa View Post
New mappers, listen up. Your first half dozen projects are going to be uglier than Rexy's butt. Even if you follow the above rules, no-one in their right mind will willingly play your first project. Do whatever the hell you want and have fun with it. Likely you'll make a lot of mistakes, but your next project will be better.

SCHWA OUT
There have been instances where people have made some pretty excellent first maps, so this is hardly a rule, but for the most part what's being said here is true.

Just keep that in mind.

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Old 04-12-2012, 09:37 AM   #22
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Default [TIP] Things To Avoid When Designing Your First TF2 Map


btw, currently making my first map, and I noticed in some decompiled map that there's 'player clips' around corners or round surfaces. Is that really necessary?
 
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Old 04-12-2012, 09:43 AM   #23
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Default [TIP] Things To Avoid When Designing Your First TF2 Map


That is generally to guarantee smooth flow and prevent the player from getting caught on edges during combat movement.

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Old 04-12-2012, 11:20 AM   #24
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Default [TIP] Things To Avoid When Designing Your First TF2 Map


You want to do that everywhere possible (probably).
 
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Old 04-12-2012, 11:34 AM   #25
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Default [TIP] Things To Avoid When Designing Your First TF2 Map


Quote:
Originally Posted by A Boojum Snark View Post
That is generally to guarantee smooth flow and prevent the player from getting caught on edges during combat movement.
okay, in that case, better safe than sorry I guess...
 
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Old 04-12-2012, 12:45 PM   #26
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Default [TIP] Things To Avoid When Designing Your First TF2 Map


Quote:
okay, in that case, better safe than sorry I guess...
Well, look at it this way.

ETF2L hosts a league match on your map. Both teams get to middle and, as BLU's medic is turning to get away from sticky bombs from the RED demoman, he gets stuck on a small protruding wall support and gets blown up.

Stuff like that doesn't give a favorable impression of your mapping skill. You want to make sure that your map in no way impedes the gameplay of the players - only enforces/guides it.

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Old 04-13-2012, 02:54 PM   #27
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Default [TIP] Things To Avoid When Designing Your First TF2 Map


If only the method Source uses to make players automatically walk up short steps applied to horizontal protrusions as well.

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Old 05-13-2012, 11:38 PM   #28
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This should be stickied because it is beautiful.
 
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Old 11-24-2012, 09:48 AM   #29
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I don't know why everyone love this tutorial so much. I generaly agree with most of the statements, however I don't realy like the tone of the article.
 
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Old 11-24-2012, 10:11 AM   #30
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Default [TIP] Things To Avoid When Designing Your First TF2 Map


Quote:
Originally Posted by WhyNott View Post
I don't know why everyone love this tutorial so much. I generaly agree with most of the statements, however I don't realy like the tone of the article.
It's just to make you understand. It isn't saying "gtfo off noobs diz iz our site pls donate "

 
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