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Old 02-16-2012, 05:30 PM   #1
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I don't know exactly how all this stuff works soo...

Could we change our rotation to all valve maps and get the server verified so TF2 will assign randomers to us?

I think this would be beneficial since as far as I'm aware our server is only used for testing, when we manually take control of the current maps. So the rotation is largely useless as it is, but if we could have a few of us jump in from chat early for an impromptu, we could get some randomers joining. Then when the map switches they may well stay.

So my questions are these:

1) Is there anything preventing us being able to do this (like it not liking any server plugins etc)?

2) Does anyone have any objections to doing this?

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Old 02-16-2012, 05:31 PM   #2
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randomers usually disapper anyway when we start events

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Old 02-16-2012, 05:32 PM   #3
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If we put our server on the quickplay list, there's a possibility that it'll be full often. Then we would have no choice but to kick every pubber in order to get an impromptu going, which might make people dislike the server. But oh well, I'm for it.

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Old 02-16-2012, 05:32 PM   #4
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It's like herding lemmings into a blender.

I like it.

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Old 02-16-2012, 05:47 PM   #5
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Our server is verified, but our custom cycle prevents us from getting randomers.


... I support this idea.
 
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Old 02-16-2012, 05:49 PM   #6
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Our server is verified and has all the needed server settings and flags to allow "quick play" players to arrive.

The one and only thing that disables this feature for us is the custom maps. When we run frontier, lakeside and nightfall the system works. But not for any other of the maps in our current rotation.

It takes about 3-4 initial players to "kickstart" the quickplay thing.

Server staff will have to decide whether we remove customs from the rotation.

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Old 02-16-2012, 05:56 PM   #7
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Quote:
Originally Posted by Seba View Post
If we put our server on the quickplay list, there's a possibility that it'll be full often. Then we would have no choice but to kick every pubber in order to get an impromptu going, which might make people dislike the server. But oh well, I'm for it.
Changing map can be done via rcon. So starting the impromtu is easy.

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Old 02-16-2012, 07:06 PM   #8
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as an example of this yesterday we played barnblitz and the server filled, then badwater, then I set the next map to strata, we went from full to 5 vs 5.

Random players dont stay for custom maps

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Old 02-16-2012, 08:12 PM   #9
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Depends on the filesize. We run a custom-map server and experience the same thing, however a quick-downloading map following a stock/ popular map is much more likely to keep them around.

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Old 02-16-2012, 11:50 PM   #10
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Quote:
Originally Posted by theharribokid View Post
as an example of this yesterday we played barnblitz and the server filled, then badwater, then I set the next map to strata, we went from full to 5 vs 5.

Random players dont stay for custom maps
That makes me sad

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