- Feb 20, 2011
- 27
- 8
Australium Express - Australium Powered Super Trains!
Beneath the center of the Melbourne Megapolis is a nerve center crucial to the commerce of all the civilised world. Australia's incredible economic dominance requires an elaborate train system to transport people and goods. Reliable Excavation and Demolition has an office to coordinate its downunder shipping interests. Not be outdone, the Builders League United operates it's own subway hub to undercut their hated rivals. Such a situation was bound to snap, and one summer day things literally exploded.
The Map: ctf_australium_express
This is my first testable map, a traditional symmetrical ctf map. It's pretty small and the focus is on mayhem. There is a 21 second setup period before the round starts.
Please help me with testing this. I understand it will need work, and I'm trying to get experience by finishing a map for once. Issues include the game timer, the setup gates, the trains and optimisation. The detail level is pretty minimal too, because I anticipate making some layout changes.
hydragorgon
Thanks to
A Boojum Snark for the ABS Map Resource Pack
Spammish for his train tutorial and prefab
The Bullet Crops Pack frogs for the incredible trains
Rexy for assorted props
Seba for Construction Pack stuff
Grazr, Boojum Snark, Frozen, Ravidge and many others for problem solving advice
I know I'm forgetting some people, so please tell me
Beneath the center of the Melbourne Megapolis is a nerve center crucial to the commerce of all the civilised world. Australia's incredible economic dominance requires an elaborate train system to transport people and goods. Reliable Excavation and Demolition has an office to coordinate its downunder shipping interests. Not be outdone, the Builders League United operates it's own subway hub to undercut their hated rivals. Such a situation was bound to snap, and one summer day things literally exploded.
The Map: ctf_australium_express
This is my first testable map, a traditional symmetrical ctf map. It's pretty small and the focus is on mayhem. There is a 21 second setup period before the round starts.
Please help me with testing this. I understand it will need work, and I'm trying to get experience by finishing a map for once. Issues include the game timer, the setup gates, the trains and optimisation. The detail level is pretty minimal too, because I anticipate making some layout changes.
hydragorgon
Thanks to
A Boojum Snark for the ABS Map Resource Pack
Spammish for his train tutorial and prefab
The Bullet Crops Pack frogs for the incredible trains
Rexy for assorted props
Seba for Construction Pack stuff
Grazr, Boojum Snark, Frozen, Ravidge and many others for problem solving advice
I know I'm forgetting some people, so please tell me
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