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Old 03-12-2012, 10:00 AM   #11
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Default [TIP] Stopping builds on leaks


Why all the non-love? Great additional step for the huge majority of us who do use Hammer's compile functions and don't want to rerun after a "test" run

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Old 03-12-2012, 11:02 AM   #12
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Default [TIP] Stopping builds on leaks


I personally have no problems with Hammer's compile functions.

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Old 03-12-2012, 11:21 AM   #13
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Default [TIP] Stopping builds on leaks


You might want to actually explain how to add the check, or some screenshots of your compile dialog. For someone who has not used expert mode, or has only used it to edit the existing items, this would be rather confusing.

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Old 03-13-2012, 11:53 PM   #14
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Default [TIP] Stopping builds on leaks


Quote:
Originally Posted by Bloodhound View Post
Yes we do, I knew that you are completely unprofessional!

No srsly, I donīt know whats your case. But Hammer donīt show me any progress, it hangs in VBSP and after VRAD the log window is updating again. VBCT is showing me every progress, which is IMO much better.
Hammer's compiler is what the hardcore pro elite use. Nice GUIs are for the weak.

Also I didn't know you could check for created files in expert compile, neat trick.

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Old 03-14-2012, 12:07 AM   #15
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Default [TIP] Stopping builds on leaks


Quote:
Originally Posted by Dr. Spud View Post
Hammer's compiler is what the hardcore pro elite use. Nice GUIs are for the weak.
My apologies. If things that make our lives easier are "weak," I'll take away your electricity, gas, processed food, computer, shower and hot water system, machine-made clothes and furniture.

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Old 03-14-2012, 02:55 AM   #16
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See the quote in my sig.

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Old 03-14-2012, 06:22 AM   #17
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Quote:
Originally Posted by Dr. Spud View Post
Nice GUIs are for the weak.
I donīt care about a GUI, I care about the console window, that shows me the progress. Because, as I already said, the hammer console isnīt updating.
 
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Old 03-14-2012, 07:45 AM   #18
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Default [TIP] Stopping builds on leaks


I use Hammer's default compile UI mostly because i can get away with it. Such is the benefit of owning an i7 with hyper threading. That and the fact that i'm not troubled by doing a 30 second test compile after major changes, coupled with the experience of knowing when a compile may or may not have died in its sleep.

Of course this is all kinda nice to know but then the issue isn't that leaks suck because they cause Hammer to hang, because they don't. In fact Hammer has an in built safety which prematurely ends the compile should a leak prevent a successful compile. The problem you're trying to combat is with Hammer crashing/hanging in general, which has very little to do with leaks and more likely to be one of 3 other issues. A) The steam cloud went down (I still have no idea why or how this can interupt an offline process, but it can mess hammer and the SDK up entirely and can only be resolved by restarting steam). B) Your computer had a hickup, more often than not this seems to be memory related. It's often worth restarting your computer to clear your memory if you intend to start some long sessions and do multiple mid-level compiles. C) A bug that doesn't have a fail safe that interrupts the process so that it can be rectified ASAP.

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Old 03-14-2012, 09:19 AM   #19
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Quote:
Originally Posted by grazr View Post
In fact Hammer has an in built safety which prematurely ends the compile should a leak prevent a successful compile.
I'm not really sure what you mean by that... I've never seen any such thing, and have on numerous occasions purposely compiled with a leak (completely unsealed/unskyboxed) early on to check scaling/etc and it goes through and loads in the engine just fine. Leaks are never fatal to a compile.

As for the whole discussion at hand... once past VBSP there is very little need to actually see what the compilers are writing to the console, you'll probably have a decent idea of how long it will take after one compile... and you know the old saying "a watched pot never boils"
Not to mention, previously known length is all you have to go on. Nothing in the during-compile output will give an accurate estimate of the time remaining.

If there is a necessity to see what they are saying before it finishes, one can go open up the log file and check it, as that is written to simultaneously with the console window.

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Old 03-14-2012, 09:44 AM   #20
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Default [TIP] Stopping builds on leaks


Quote:
In fact Hammer has an in built safety which prematurely ends the compile should a leak prevent a successful compile.
Quote:
I'm not really sure what you mean by that...
It's called crashing and not telling you.
 
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