First of all, i got to admit, it is way better than most first tf2 maps i seen here.
That doesn't mean there is no issues tough.
First of all, i understand this is canyon, people are going to fall down and there is going to be deathpits. Thing is, almost every route on the map has deathpit around it, making pyros overpowered and making fighting real pain in the ass, because you can't dodge anything without falling to your death.

You forgot to build cubemaps.

This spawnroom is really tiny in general and filled with small and big props that get on the way and don't give you much room to dodge any spam that might be coming into spawn room.

Why is there minecart on the blu side of the room? Red team has corner their snipers can hide in and shoot everyone on roof areas, but blu doesn't.

Not only does this sign look ugly, it makes no sense. This sure as hell ain't blast complex, it is wooden building built in canyon.
There is one really major issue tough.

There is no optimization at all, whole map renders no matter where i am, this is really bad.
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nik: Wankhouse sounds gross and homoerotic