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Old 04-02-2012, 06:55 PM   #11
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make an L shaped room. you neeeed two brushes minumum to define it's volume. Joiner will treat each brush as a separate room and you'll get two sets of beams along the join, through the middle of your room.

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Old 04-02-2012, 06:56 PM   #12
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Oh I see. I kept arranging them in a line in my head, not in an L.
 
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Old 04-02-2012, 07:04 PM   #13
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That still will produce extraneous wall supports in the middle of your room.

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Old 04-02-2012, 07:07 PM   #14
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Quote:
Originally Posted by yyler View Post
Is there actually any point to nodrawing a face that is against a another brush? Any faces that are impossible to see in game (ie everything nodrawed in your pictures) are culled, aren't they? I thought this happened at the same time nodraw was taken into account.
I don't know if func_details will automatically cull, since they ignore visleafs.
 
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Old 04-02-2012, 07:11 PM   #15
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It has nothing to do with visleafs as far as I know, because nodraw happens before that in the vbsp process.
 
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Old 04-02-2012, 07:14 PM   #16
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Quote:
Originally Posted by yyler View Post
Is there actually any point to nodrawing a face that is against a another brush? Any faces that are impossible to see in game (ie everything nodrawed in your pictures) are culled, aren't they? I thought this happened at the same time nodraw was taken into account.
It depends what the brushes are. World-on-world will always cull. Brushes within a single entity usually will. Detail brushes may or may not cull when touching each other or the world, and I'm not entirely sure what makes the difference.

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Old 04-02-2012, 07:18 PM   #17
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Currently my nodrawing is super simplistic and not up to my usual standards. Proper nodrawing is on the list of things to do but it's pretty low down.

Next version has each 'room' grouped into a single func_detail, if it makes any difference..

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Old 04-02-2012, 09:14 PM   #18
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Remember that the engine culls all backwards facing sides during rendering anyways. And the detail brushes are affected by visleafs, even if they don't affect the visleaf creation. So it isn't a big deal even if you had to manually nodraw impossible sides and missed them all.
 
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Old 04-03-2012, 03:29 AM   #19
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except y'know... lightmap optimisation.

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Old 04-03-2012, 03:19 PM   #20
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This is Glorious YM, thank you very much.

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