Quote:
Originally Posted by
yyler
Is there actually any point to nodrawing a face that is against a another brush? Any faces that are impossible to see in game (ie everything nodrawed in your pictures) are culled, aren't they? I thought this happened at the same time nodraw was taken into account.
It depends what the brushes are. World-on-world will always cull. Brushes within a single entity usually will. Detail brushes may or may not cull when touching each other or the world, and I'm not entirely sure what makes the difference.
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