Quote:
Originally Posted by
grazr
Turbine is an over simplified design that has flaws for that very reason. Plus it's very small and doesn't leave much room for players to move, especially in the middle, no-mans land. But at least there is space on the flanking route.
With that in mind, you should also take into account that the width of a flank makes it equally as useful as say a number of additional paths. 2forts primary issue is how narrow some of its paths are, despite the number of flanks.
Not to derail this too much, but can I infer from this that my plans to convert Turbine's air vents into proper hallways and rooms are going to make it play better, not worse as I was afraid it might?