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TF2Maps Iso Pixel Collab Thread
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04-06-2012, 06:49 AM
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LeSwordfish
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TF2Maps Iso Pixel Collab Thread
Quote:
Originally Posted by
Tom Hoen
EDIT: I also should check how it will look like with the fubarFXs engineer
Apart from the T, i reckon that works.
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04-06-2012, 06:59 AM
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YM
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TF2Maps Iso Pixel Collab Thread
Quote:
Originally Posted by
Jonah
Oh, this is sweeeet
75, 76 and 77 please
Read the OP, they're claimed already!
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04-06-2012, 07:18 AM
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Jonah
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TF2Maps Iso Pixel Collab Thread
Oh, in that case I'll take 88, 92 and 97
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04-06-2012, 07:19 AM
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Bakscratch
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TF2Maps Iso Pixel Collab Thread
has anyone put together what there is so far I want to change tile 20 but i dont know what will be on 11 or around it.
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04-06-2012, 07:50 AM
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YM
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TF2Maps Iso Pixel Collab Thread
11 is unclaimed, as is 12...
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04-06-2012, 08:23 AM
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Aly
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TF2Maps Iso Pixel Collab Thread
4 and 10, maybe 11.
EDIT:
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Last edited by Aly; 04-06-2012 at
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04-06-2012, 09:19 AM
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Bereth
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TF2Maps Iso Pixel Collab Thread
Quote:
Originally Posted by
Tom Hoen
Started working on outside the borders
I will make the 6-7-19 blend in when I know how the 1-2-3 and 5-8-9 hill will look like.
<snip>
EDIT: I also should check how it will look like with the fubarFXs engineer
<snip>
You should use the lightning form the Eureka Effect (or whatever the white thing is) as the apostrophe.
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04-06-2012, 09:21 AM
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AyesDyef
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TF2Maps Iso Pixel Collab Thread
May I claim 61, 80 & 81?
(prays that no one takes 78 & 79 next to them)
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04-06-2012, 09:22 AM
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Idolon
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TF2Maps Iso Pixel Collab Thread
With grid
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04-06-2012, 09:34 AM
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YM
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TF2Maps Iso Pixel Collab Thread
A word of note: The structure isn't sitting on the 'ground' so your scout (and his blood) are floating in space.
Also your shading is the wrong way around.
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