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Old 04-06-2012, 06:49 AM   #51
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Default TF2Maps Iso Pixel Collab Thread


Quote:
Originally Posted by Tom Hoen View Post

EDIT: I also should check how it will look like with the fubarFXs engineer

Apart from the T, i reckon that works.

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Old 04-06-2012, 06:59 AM   #52
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Default TF2Maps Iso Pixel Collab Thread


Quote:
Originally Posted by Jonah View Post
Oh, this is sweeeet

75, 76 and 77 please
Read the OP, they're claimed already!

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Old 04-06-2012, 07:18 AM   #53
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Default TF2Maps Iso Pixel Collab Thread


Oh, in that case I'll take 88, 92 and 97

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Old 04-06-2012, 07:19 AM   #54
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Default TF2Maps Iso Pixel Collab Thread


has anyone put together what there is so far I want to change tile 20 but i dont know what will be on 11 or around it.
 
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Old 04-06-2012, 07:50 AM   #55
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Default TF2Maps Iso Pixel Collab Thread


11 is unclaimed, as is 12...

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Old 04-06-2012, 08:23 AM   #56
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Default TF2Maps Iso Pixel Collab Thread


4 and 10, maybe 11.

EDIT:


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Old 04-06-2012, 09:19 AM   #57
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Default TF2Maps Iso Pixel Collab Thread


Quote:
Originally Posted by Tom Hoen View Post
Started working on outside the borders I will make the 6-7-19 blend in when I know how the 1-2-3 and 5-8-9 hill will look like.
<snip>

EDIT: I also should check how it will look like with the fubarFXs engineer

<snip>
You should use the lightning form the Eureka Effect (or whatever the white thing is) as the apostrophe.
 
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Old 04-06-2012, 09:21 AM   #58
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Default TF2Maps Iso Pixel Collab Thread


May I claim 61, 80 & 81? (prays that no one takes 78 & 79 next to them)

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Old 04-06-2012, 09:22 AM   #59
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With grid
 
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Old 04-06-2012, 09:34 AM   #60
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Default TF2Maps Iso Pixel Collab Thread


A word of note: The structure isn't sitting on the 'ground' so your scout (and his blood) are floating in space.

Also your shading is the wrong way around.

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