Speaking of light brushes, here's something else you might find useful, that I learned when I was poking around 2fort. You know that room in the basement with all the racks of tape reels?
You probably guessed that those white brushes on the ceiling are light brushes. You would be correct; they're /lights/white002.vmt, a medium light level. But check out what they did to get more light projecting out of that room into the hallway:
That's a brush with /lights/white001.vmt (low-level light) on the front side, set to func_illusionary and with the render mode set to "Don't Render." It still creates the light entities when it compiles, but the brush itself is completely invisible. Even though this is more light than should logically be emanating from the room, the effect looks perfectly natural.