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Old 04-16-2012, 05:32 PM  
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Old 04-20-2012, 04:41 PM   #30
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Well, there is this:



I assume that's stock water. And I know that's stock window glass.

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Old 04-20-2012, 05:02 PM   #31
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I don't know what exactly it is but I did see a lot of purple checkerboards including the water and windows and some walls

also the height differences seem huge, last point generally very overscaled
 
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Old 04-21-2012, 03:57 AM   #32
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This also means there is a cubemaps issue.

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Old 04-21-2012, 09:20 AM   #33
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cubemaps were fine for me and i know they couldn't have been missing because i have both the files saved with and without, i can see by the file size; and the one without is what kicked me from the server.
All screenshots shown here will say that you have a cubemap issue. You also seem to have same issue i had and still kind of have. I have cubemaps built and i do see them you they never saved into the bsp so no one else cannot see them. You have them in /tf/materials/maps/yourmapname/ saved though, which is why you and only you see them. I'm kind of relieved that there are others with same issue. Here's what i found out about it so far http://forums.tf2maps.net/showthread.php?t=19147

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Old 04-21-2012, 12:08 PM   #34
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Quote:
Originally Posted by stevethepocket View Post
Well, there is this:



I assume that's stock water. And I know that's stock window glass.
Yea, those are missing cubemaps alright. Thanks for clarifying.

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Originally Posted by ics View Post
All screenshots shown here will say that you have a cubemap issue. You also seem to have same issue i had and still kind of have. I have cubemaps built and i do see them you they never saved into the bsp so no one else cannot see them. You have them in /tf/materials/maps/yourmapname/ saved though, which is why you and only you see them. I'm kind of relieved that there are others with same issue. Here's what i found out about it so far http://forums.tf2maps.net/showthread.php?t=19147
The cubes are showing in the bsp though, my screenshot shows that they're there, imbedded.

The only thing i can think of is that Hammer saves my bsp to two locations, my tf2 maps folder and my steam directory. This is because i cannot save files directly to my SDK (or any other steam directory for that matter) because my account name is an email address and steam has borked up directories that use the @ symbol (it's been this way for around 2 years now). So there's the off chance i've been building cubemaps, but the bsp i've uploaded was the one without cubes.

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also the height differences seem huge, last point generally very overscaled
Do you find this is a big issue? The last area has a 256 unit height scale which is exactly the same as badwater and goldrush's last. The only thing adding to the difference is the water which is another 256 units deep, but is not something that is used greatly as play space.

I could possibly lower some of the higher ledges to 192 units, from 256.

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Old 04-21-2012, 03:38 PM   #35
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Yeah i can also pack cubemaps into the bsp myself on my own map and they show up when i dig in to the file but they still fail to work if i do so on this machine. Your issue is likely the same as mine, cubemaps do not save into the bsp upon build for reasons unknown and even packing them fails to work. The cubemaps save works for me in other games, L4D2, CS Source but not in TF2 for some reason. I have currently no idea how to fix it.

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Old 04-21-2012, 04:50 PM   #36
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If you need someone else to compile/build cubemaps/whatever, i'm happy to help, or even loan you account details.

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Old 04-21-2012, 10:21 PM   #37
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We'll see, Sword, the console shows that my cubes are fine and pakrat shows that cubes are being saved into the bsp. I'll have to make sure someone lets me know that cubes are done in my next upload (which i'm sure you whiney lot will do ). That way i'll know that cubes are an issue on my end and not just a file version issue.

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Old 04-22-2012, 07:05 AM   #38
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One question, "pakrat shows cubes are being saved". If you forget pakrat and take a GCFScape and open your map bsp from /tf/maps/mapname.bsp with it, do you see the cubemaps there at all?

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Old 04-22-2012, 09:06 AM   #39
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... I'm coming in rather late, but I'm pretty sure that blinding cubemap issues just appears when you forget to turn specular off... It still builds cubes maps, but just REALLY shiney ones.
 
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