Quote:
Originally Posted by
stevethepocket
Well, there is this:
I assume that's stock water. And I
know that's stock window glass.
Yea, those are missing cubemaps alright. Thanks for clarifying.
Quote:
Originally Posted by
ics
All screenshots shown here will say that you have a cubemap issue. You also seem to have same issue i had and still kind of have. I have cubemaps built and i do see them you
they never saved into the bsp so no one else cannot see them. You have them in /tf/materials/maps/yourmapname/ saved though, which is why you and only you see them. I'm kind of relieved that there are others with same issue. Here's what i found out about it so far
http://forums.tf2maps.net/showthread.php?t=19147
The cubes are showing in the bsp though, my
screenshot shows that they're there, imbedded.
The only thing i can think of is that Hammer saves my bsp to two locations, my tf2 maps folder and my steam directory. This is because i cannot save files directly to my SDK (or any other steam directory for that matter) because my account name is an email address and steam has borked up directories that use the @ symbol (it's been this way for around 2 years now). So there's the off chance i've been building cubemaps, but the bsp i've uploaded was the one without cubes.
Quote:
Originally Posted by
Trotim
also the height differences seem huge, last point generally very overscaled
Do you find this is a big issue? The last area has a 256 unit height scale which is exactly the same as badwater and goldrush's last. The only thing adding to the difference is the water which is another 256 units deep, but is not something that is used greatly as play space.
I could possibly lower some of the higher ledges to 192 units, from 256.