I'm guessing that the stuff in bold is the vbsp section though I may be wrong so I posted the rest of it.
Quote:
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\marsbar20\sourcesdk\bin\oran gebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\marsbar20\team fortress 2\tf" "C:\Users\scott\Desktop\KOTH Moving Water\cp_movingwater_V4\cp_movingwater_V4.vmf"
Valve Software - vbsp.exe (Oct 25 2011)
4 threads
materialPath: c:\program files (x86)\steam\steamapps\marsbar20\team fortress 2\tf\materials
Loading C:\Users\scott\Desktop\KOTH Moving Water\cp_movingwater_V4\cp_movingwater_V4.vmf
Patching WVT material: maps/cp_movingwater_v4/nature/blendgroundtograss007_wvt_patch
Patching WVT material: maps/cp_movingwater_v4/cp_mountainlab/nature/blendrocktograss002_wvt_patch
Patching WVT material: maps/cp_movingwater_v4/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_pat ch
Patching WVT material: maps/cp_movingwater_v4/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
done (0)
writing C:\Users\scott\Desktop\KOTH Moving Water\cp_movingwater_V4\cp_movingwater_V4.prt...Bu ilding visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
Finding displacement neighbors...
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\marsbar20\sourcesdk\bin\oran gebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\marsbar20\team fortress 2\tf" "C:\Users\scott\Desktop\KOTH Moving Water\cp_movingwater_V4\cp_movingwater_V4"
Valve Software - vvis.exe (Oct 25 2011)
4 threads
reading c:\users\scott\desktop\koth moving water\cp_movingwater_v4\cp_movingwater_V4.bsp
Error opening c:\users\scott\desktop\koth moving water\cp_movingwater_v4\cp_movingwater_V4.bsp
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\marsbar20\sourcesdk\bin\oran gebox\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\marsbar20\team fortress 2\tf" "C:\Users\scott\Desktop\KOTH Moving Water\cp_movingwater_V4\cp_movingwater_V4"
Valve Software - vrad.exe SSE (Oct 25 2011)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\users\scott\desktop\koth moving water\cp_movingwater_v4\cp_movingwater_V4.bsp
Error opening c:\users\scott\desktop\koth moving water\cp_movingwater_v4\cp_movingwater_V4.bsp
** Executing...
** Command: Copy File
** Parameters: "C:\Users\scott\Desktop\KOTH Moving Water\cp_movingwater_V4\cp_movingwater_V4.bsp" "c:\program files (x86)\steam\steamapps\marsbar20\team fortress 2\tf\maps\cp_movingwater_V4.bsp"
The command failed. Windows reported the error:
"The system cannot find the file specified."
__________________
Quote:
All the illiterate mentlegens scream "MY HATS ON FIRE, I MUST NOT LOSE THEM"