Quote:
Originally Posted by
LeSwordfish
I'd also like to not have the problem where you can't post a feedback because there's already one at that point. Gets annoying when you type a big thing and it turns out there's already a !fb clip nearby
Also, i dont want a minimum character limit. We want to incentivise people to try and leave feedback during gameplay, surely?
Which reminds me. Is it possible to get something to show when people are typing feedback in-game? so you dont get killed mid-feedback.
The original intent behind the distance check on annotations was to prevent them from overlapping when viewed in-game with !toggleannotations, but as that functionality has been horribly broken by Valve, I may as well remove it entirely.
As for the difference between !fb and !gf is going to be narrowed, in that they'll both have locations logged, but they will still both exist as distinct commands with slightly differing functionalities in some respects.
And finally, no it isn't, the client doesn't even notify the server that it has opened the chat dialog and typing is taking place, and the content is only sent the moment you press enter. However, if I'm going to be asking Valve to implement anything, I'll remember to stick it in as a footnote for the billionth time.