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Feedback II
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04-29-2012, 04:43 PM
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#31
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Social Justice Half-Elf Bard
LeSwordfish is offline
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Feedback II
It would also mean the tf2m servers could get replays, and be only a year behind the curve.
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04-29-2012, 06:13 PM
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#32
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Site Staff
theharribokid is offline
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Feedback II
Quote:
Originally Posted by LeSwordfish
It would also mean the tf2m servers could get replays, and be only a year behind the curve.
What are you talking about? we had replays for like the first 6 months they were out, your behind the curve
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04-29-2012, 07:44 PM
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#33
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L3: Junior Member
Geitiegg is offline
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Feedback II
Quote:
Originally Posted by stevethepocket
Man, if you can figure out a way to piece together whole working demos out of replay files, you can look forward to having Valve knocking on your door. That shit ought to be a standard feature!
I actually asked for functionality to be added to the game for this to happen automatically before replays first came out.
Jon Lippincott, the guy behind it said it was a good idea, but he was unable to get around to it, and instead released all the information needed to complete the task. - Actually doing it is fairly trivial with the information provided, and should be exetremely quick/cheap, - The main problem is that the files are considered useless and are deleted if no one is downloading them when the round ends, meaning you have to check that they exist constantly, and pull them as quickly as you can.
All the information needed on the replay system can be found here: http://forums.steampowered.com/forum....php?t=1882941
This is the only time I've ever seen Valve release TF2 Specific source code to the modding community.
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04-30-2012, 01:48 AM
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#34
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Social Justice Half-Elf Bard
LeSwordfish is offline
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Feedback II
Quote:
Originally Posted by theharribokid
What are you talking about? we had replays for like the first 6 months they were out, your behind the curve
We had them for a month, tops, and then we had to choose between them and demos, so we went with demos.
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05-08-2012, 12:06 PM
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#35
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L3: Junior Member
Geitiegg is offline
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Feedback II
Doesn't look like I'll be able to get this done for this Friday - I'll still be trying my hardest, but I haven't even started work on the central server yet, and there's still a fair bit to do on the web panel before then. - At the moment I'd put an optimistic guess at Milestone 1 occuring on the 20th of May, or after my exams, depending on how much revision I feel like doing!
Also, I'm unsure whether it's worth writing a script to import the data from the old feedback panel... thoughts? :s
In the meantime, have a beta page: http://geiti.dyndns.org/feedback2 -- Please be aware that you will run into errors on some pages, I know they are there, and they are normal, feel free to report any real bugs or anything you don't like, and if it appears slow, it's because it's on my home server, which can only provide 1 mbit/s up.
Current (rough) to-do:
- Groups:
- Create Group Page
- Edit group page
- Servers:
- List page
- List pagination and search
- Details page
- Maps:
- Edit Map page
- Comment moderation
- My maps page
- Events:
- Edit Event page
- Add event page
- Timezone localisation
- Misc Pages
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Last edited by Geitiegg; 05-20-2012 at 09:29 AM.
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05-08-2012, 03:53 PM
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#36
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Site Staff
theharribokid is offline
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Feedback II
Quote:
Originally Posted by Geitiegg
Doesn't look like I'll be able to get this done for this Friday - I'll still be trying my hardest, but I haven't even started work on the central server yet, and there's still a fair bit to do on the web panel before then. - At the moment I'd put an optimistic guess at Milestone 1 occuring on the 20th of May, or after my exams, depending on how much revision I feel like doing!
Also, I'm unsure whether it's worth writing a script to import the data from the old feedback panel... thoughts? :s
In the meantime, have a beta page: http://geiti.dyndns.org/feedback2 -- Please be aware that you will run into errors on some pages, I know they are there, and they are normal, feel free to report any real bugs or anything you don't like, and if it appears slow, it's because it's on my home server, which can only provide 1 mbit/s up.
Current (rough) to-do:
-snip-
yeah I don't think importing the old data into the new system is vital and good luck with your exams
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07-09-2012, 09:34 PM
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#37
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L3: Junior Member
Geitiegg is offline
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Feedback II
So, just a quick update before I pop off to bed, I've updated the first post with some updated release estimates. These are a fair bit closer together than the original ones, however I'm confident that now I can work on this project full time, I should be able to meet them.
The first push will occur this week, with the release of Milestone 1, this will include most of the functionality of the original feedback panel, with the temporary remission of some functionality, most notably screenshot uploading and user groups, which will be added in early next week. This update should be mostly seamless if you're used to using TF2 Feedback, however old data will NOT imported, but will instead be available at an archive URL. -- I'll also be looking for some other communities to register their interest in the system and run the plugin on their servers, but there will be more information on this in the near future.
Also note, that some of the milestones may not meet their full specification critera at release, this is purely in the interest of getting the finished product into your hands as quickly as possible and iterating on your feedback, rather than my assumptions. Most, if not all, specification points will be finalized before the next milestone recieves it's first specification point.
Also, part of this project has been preliminarily approved for use as A level computing coursework, specifically the components related to heatmaps and the data storage, retrival and analysis procedures behind them. This doesn't mean much for you as the end users, but it does mean I can dedicated school resources and school time into developing it after the holidays are over, the end result will be (as estimated by the school) a 100~150 page report complete with user guides, specifications and annotated source code which I'll probably publish here after it's been moderated by the exam board some time next spring.
Exciting times are ahead, let's hope it all goes well!
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07-10-2012, 12:57 AM
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#38
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(heaven forbid) ponies
stevethepocket is offline
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Feedback II
Yyler recommended that I bring this up here. It would be nice if Feedback tied in with the forum's database somehow and auto-posted everyone's feedback into the map's thread under their own forum accounts. This would allow mods to deal with uncivil feedback the same as if it had been posted here, as well as keeping the thread from becoming barren of all but creator comments as more and more people use the feedback system instead (a problem that's already starting to crop up).
A couple drawbacks that I could see: First of all, right now there's no Steam API set up on the forum to verify that users are actually who they claim to be on Steam. That would need to be sorted out. The second is that it would really only be useful for !gf comments at first, though once that screenshot engine of yours is working, the bot could be upgraded to snag and repost those too.
EDIT: OK, I just saw your timeframe estimates. Waiting for the screenshot engine to be finished before implementing this wouldn't be so bad, so I guess disregard that last point.
__________________
Current projects: Fort Frolic ( BioShock-themed Arena map) | Turbine remake
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Last edited by stevethepocket; 07-10-2012 at 12:59 AM.
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07-10-2012, 09:02 AM
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#39
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L7: Guru
EArkham is online now
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Feedback II
If you do ever implement something like screenshots being added to a thread, please do it as a link to the picture rather than actual image tags. Threads would easily get clogged up and take ages to load otherwise.
I figure that might be an obvious thing already planned, but it can't hurt to mention it.
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07-11-2012, 03:57 AM
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#40
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Now with 70% more Alpine
Aly is offline
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Feedback II
I think maybe the plugin should do a conglomerate of posts on the map after every time it's played, rather than a single post from each person that comments. Otherwise, with a map getting upwards of 30 annotations every play, the thread would be spammed with just 1-line posts. You could pester Drp to maybe make a new "bot" account that can post in the corresponding map's thread with all the comments and corresponding screenshots.
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