Quote:
Originally Posted by
Trotim
Balancing the game. By which I mean, make the weapons sidegrades, and not upgrade compared to the stock.
Stock weapons are the basics, they do damage and very little else, any sort of effect/feature on a weapon needs to be powerful enough to be fun and allow a new style perhaps, but if they get that feature for free, on top of the stock damage, it's a pure upgrade.
And then it's just a matter of comparing the unlocks against the stock, which will take forever
| Weapon | Buff or nerf | Comment |
| Scattergun | - | Stock |
| Force-a-nature | - | Higher damage and knockback effect justified by having only 2 loaded shots. |
| Shortstop | v | Unlike the other primaries, this should not be a high Burst damage weapon. The shortstop has a sustained DPS through it's clip-based reload. Increase the interval between shots by a fraction. |
| Soda Popper | V | Needs a nerf badly, Make the hype always charge (not only when active) and limit the amount of hype-crits to 2 or 3 shots (not a time duration, store them like revenge crits, so you can build them up over time if you use only pistol). Remove the +25% reload speed stat. |
Aaaaand so on.