Working on a steampunk style map. no pun intended (for running the steam program). Was curious if there is anyone else out there with one or know of something close. Would love some ideas with current maps. Foundry really opened up a lot of great effects for this kind of map;hope to release it for the contest as my first map.
I'll post a pic once I get something well textured...
Great! I'll try not to disappoint, surprised it really hasn't been done before. It does have a very solid design behind it that easily built once you think it over.
Seriously. The former is about cybernetic implants and virtual reality and the nature of the soul, the latter is about brass, leather, and steam engines.
EDIT: I can't stop looking at those screenshots. This is what taking LSD and playing tf2 with your head stuck in the neck-hole of a tie-dye tshirt must be like.
As a fan of steampunk art and design, I only wish to give a word of caution:
Steam punk is, generally, highly detailed. You're going to have to get very very creative to make a steampunk map without lots of models and overly-complicated brushwork.
Thus, choose the scenes you want to portray and focus on them as the attraction. If you, say, make a 5CP map, you'd want your steam-run workshop (or whatever you have planned as the "spotlight" points) in the vicinity of the point.
funny enough is that a gib detail happens to be (several types) gears-that saves me a lot of work of making new models. Obviously steam is taken care of. Pistons and moving parts; they will be the trickiest part.
edit: any tutorials on advanced moving parts,or even basic as a refresher? Don't see any on the forums; only just for simple projects like elevators.
Last edited by ROFLsnakes; 04-26-2012 at 01:14 PM.