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Old 04-25-2012, 07:15 PM   #1
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Lightbulb Any SteamPunk Maps out there?


Working on a steampunk style map. no pun intended (for running the steam program). Was curious if there is anyone else out there with one or know of something close. Would love some ideas with current maps. Foundry really opened up a lot of great effects for this kind of map;hope to release it for the contest as my first map.

I'll post a pic once I get something well textured...
 
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Old 04-25-2012, 10:10 PM   #2
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Color me interested.

But no, I've not seen any SteamPunk maps before.
 
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Old 04-26-2012, 06:58 AM   #3
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Great! I'll try not to disappoint, surprised it really hasn't been done before. It does have a very solid design behind it that easily built once you think it over.
 
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Old 04-26-2012, 07:01 AM   #4
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Default Any SteamPunk Maps out there?


cyberpunk

8)

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Old 04-26-2012, 07:49 AM   #5
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Quote:
Originally Posted by Selentic View Post
cyberpunk

8)
Cyberpunk is not Steampunk. :|

Seriously. The former is about cybernetic implants and virtual reality and the nature of the soul, the latter is about brass, leather, and steam engines.
 
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Old 04-26-2012, 08:05 AM   #6
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You clearly did not get the reference.

http://www.tfmaps.com/details.php?file=39

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Old 04-26-2012, 08:11 AM   #7
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wtf there is a room

EDIT: I can't stop looking at those screenshots. This is what taking LSD and playing tf2 with your head stuck in the neck-hole of a tie-dye tshirt must be like.

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Old 04-26-2012, 12:36 PM   #8
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steampunk is a mixture of grunge,industrial revolution and victorian era with things run with either steam engines or coal. Just to clarify

heres a good example-not my work.Credit where credit is do to who did this.Gives a good idea of how colors will be to build an atmosphere.

http://ubersuper.com/uploads/yapb_ca...scc4co.th.jpeg
 
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Old 04-26-2012, 12:41 PM   #9
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As a fan of steampunk art and design, I only wish to give a word of caution:

Steam punk is, generally, highly detailed. You're going to have to get very very creative to make a steampunk map without lots of models and overly-complicated brushwork.

Thus, choose the scenes you want to portray and focus on them as the attraction. If you, say, make a 5CP map, you'd want your steam-run workshop (or whatever you have planned as the "spotlight" points) in the vicinity of the point.

And of course, exercise proper optimization.

I wish you all the luck, good sir!

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Old 04-26-2012, 01:11 PM   #10
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funny enough is that a gib detail happens to be (several types) gears-that saves me a lot of work of making new models. Obviously steam is taken care of. Pistons and moving parts; they will be the trickiest part.

edit: any tutorials on advanced moving parts,or even basic as a refresher? Don't see any on the forums; only just for simple projects like elevators.
 
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