WIP map "ctf_graps_alpha1"

Nameguy

L1: Registered
May 6, 2012
2
0
My first post to this forum, and my first map. So far, it's just the basic brushwork, what it needs to function, lighting, and two soundscapes. I've tested with bots and it has functioned fine, so if you have the time, could you run around the map and answer these questions?

1. What class(es) do you think this map is friendly or unfriendly towards?

2. What brushwork should I add or remove? Should I add more cover? (I'm planning on adding a few "houses" in the large flat area)

3. Should I move the spawns or flags? If so, should it be in new brushwork?

Pics:
0515C3EF4CACE7B4BEBDA3C4B90FF15E37FEB5E6

3801413D28274C7AFA1B86889915FAB2B4FB35B7

BE812431A2AD5D30715A3BF2491FC25F7F3AD492

185E373515DEE9B6C1409C3CAF243156EE5DD268
 
Last edited:

Amidio

L2: Junior Member
Apr 14, 2012
71
17
Those sightlines and lack of cover are going to be a paradise for snipers. Try breaking it up a bit. I'll try and download it tomorrow to try it out.
 

Nameguy

L1: Registered
May 6, 2012
2
0
Judging from the perspective of the top screenshot, it looks like you've placed the map inside a hollowed out cube with the skybox texture applied to it.

I was lazy, of course it's not permanent.

I'm working on alpha 1.1 now.