Notices

CS:GO Decompiled Maps  Thread Tools
Old 05-07-2012, 05:21 PM   #1
AngryAngus
L2: Member
 
AngryAngus's Avatar
 
AngryAngus is offline
Posts: 93
Thanks: 123
Thanked: 109

Post CS:GO Decompiled Maps


Decompiled Counter Strike: Global Offensive Maps



The maps of CS:GO decompiled, as of 08/05/2012.
Some people have had problems decompiling and not having props, entites, etc.
Will update each patch day.


DOWNLOAD

__________________
"Gaaaahgahhaa" - Gabe Newell
 
The Following 7 Users Say Thank You to AngryAngus For This Useful Post:
Advertisement
 
Advertisement
Advertisement Sponsored links

Old 05-07-2012, 07:54 PM   #2
stevethepocket
(heaven forbid) ponies
 
stevethepocket's Avatar
 
stevethepocket is offline
Posts: 1,999
Thanks: 170
Thanked: 754

Default CS:GO Decompiled Maps


AngryAngus is credit to team! I tried decompiling a couple maps myself with BSPSource, but it was having none of that.

__________________
Current projects: Fort Frolic (BioShock-themed Arena map) | Turbine remake
 
The Following User Says Thank You to stevethepocket For This Useful Post:
Old 05-08-2012, 07:28 AM   #3
Boylee
pew pew pew
 
Boylee's Avatar
 
Boylee is offline
Posts: 1,019
Thanks: 1,065
Thanked: 562

Default CS:GO Decompiled Maps


I've been waiting for someone to do this, since I've only really mapped for tf2 before. Thanks man this is super useful.

__________________
pl_clifftop - cp_cruff - ctf_chicane - cp_triplet - koth_triplet
 
The Following User Says Thank You to Boylee For This Useful Post:
Old 05-09-2012, 07:36 AM   #4
SubNoize
L1: Registered
 
SubNoize is offline
Posts: 1
Thanks: 0
Thanked: 0

Default CS:GO Decompiled Maps


Just signed up to ask, Would it be difficult to decompile and recompile the Dota2 map to work in TF2 or CS:GO ??



BSP source have that picture on their site. Just curious as i think it would be cool to run around in
 
Old 05-09-2012, 07:44 AM   #5
LeSwordfish
Semi-Trained Quasi-Professional
 
LeSwordfish's Avatar
 
LeSwordfish is offline
Posts: 2,151
Thanks: 905
Thanked: 1,580

Default CS:GO Decompiled Maps


Maybe possible. The scale might be pretty far off though, i dunno.

__________________
--- pl_crusoe --- plr_Jackal --- Tumblr --- @LeSwordfish --- Portal Buttons ---
---Adopted map --- #72hrmap --- Writing --- Twitter --- Original Portal mechanic ---
--- Only War: Armoured Fist --- Dark Heresy: Lost and Gone Forever ---

 
Old 05-09-2012, 08:35 AM   #6
Fr0Z3n
func_medal_dispenser
 
Fr0Z3n's Avatar
 
Fr0Z3n is offline
Posts: 4,160
Thanks: 2,160
Thanked: 2,052

Default CS:GO Decompiled Maps


Quote:
Originally Posted by SubNoize View Post
Just signed up to ask, Would it be difficult to decompile and recompile the Dota2 map to work in TF2 or CS:GO ??



BSP source have that picture on their site. Just curious as i think it would be cool to run around in
You could recompile it, if you have the proper textures and models in there.

but the scaling would be much much different. So, I don't know. DoTA2 technically isn't supposed to be mapped for,so I have no idea.
 
Old 05-09-2012, 09:38 AM   #7
Bloodhound
L4: Senior Member
 
Bloodhound's Avatar
 
Bloodhound is offline
Posts: 301
Thanks: 154
Thanked: 205

Default CS:GO Decompiled Maps


Quote:
Originally Posted by SubNoize View Post
Just signed up to ask, Would it be difficult to decompile and recompile the Dota2 map to work in TF2 or CS:GO ??

-snip-

BSP source have that picture on their site. Just curious as i think it would be cool to run around in
No it isn't.
I tried it some time ago.
You have to replace all "ent_tree" entities with prop_statics.
(do this in notpad++, that worked for me)

But then you'll get into trouble with all the overlays and other entities.

Maybe (but I don't think so) you can do it, but it is a LOT of work.
If you'll got it, you can't optimize this anyway, it's far too open.

But I wish you good luck.

@Frozen:
Scale isn't that different. That isn't the problem.

__________________
koth_highpass | pl_alpen
 
Last edited by Bloodhound; 05-09-2012 at 10:07 AM.
The Following User Says Thank You to Bloodhound For This Useful Post:
Old 05-13-2012, 08:18 AM   #8
gamemaster1996
Shinobi
 
gamemaster1996's Avatar
 
gamemaster1996 is offline
Posts: 1,043
Thanks: 1,346
Thanked: 131

Default CS:GO Decompiled Maps


Are the areaportals working in these decompiled versions?

__________________
Sure i'll do something :/ If you need anything doing ask.
 
Old 05-13-2012, 03:51 PM   #9
stevethepocket
(heaven forbid) ponies
 
stevethepocket's Avatar
 
stevethepocket is offline
Posts: 1,999
Thanks: 170
Thanked: 754

Default CS:GO Decompiled Maps


Of course not. Areaportals never work in decompiled maps. But the brushes are there and plainly visible, so as reference materials the maps should work fine.

__________________
Current projects: Fort Frolic (BioShock-themed Arena map) | Turbine remake
 
Sponsored links
Advertisement
 
Advertisement
Advertisement


Previous Thread Next Thread
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 11:48 PM.