Well, you can even make the glass breakable on capture.
First, make an aqaurium.
Than, in there you make an water brush.
In the same place as the water brush you make an capture zone, i hope you know how to make them:
http://developer.valvesoftware.com/w...d_Goal_Systems for an tutorial
Than select your Aqaurium, press ctrl+t and select func_breakable, name it Breakaqblu
Set strenght to 0.
Now click your Capturzone brush
Press ctrl+t (tie to entity) than select: func_capturzone, go to the outputs tab,
now make an output, and select on:
My Output named: Onbreak
Target entities named: Breakaqblu
Via this imput: Break
There you have it, when someone caps the glass breaks, and an extra point will be added.
If you want to make your glass respawn you should look at this thread:
http://forums.tf2maps.net/showthread.php?t=1883
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