Notices

Adding a timer of a CP map  Thread Tools Reply
Old 06-16-2012, 04:45 PM   #1
treubaria
L1: Registered
 
treubaria is offline
Posts: 3
Thanks: 0
Thanked: 0

Default Adding a timer of a CP map


Basic idea of the map: 3 CPs - Each team starts with one locked and there is a middle point that is free.

After one team fights for and caps the middle point, a 30 second timer starts. After that timer, the other team's point unlocks for capture. If the attacking team caps it, round over. If the defending team manages to get back to middle and cap it, it immediately locks their point and starts the timer for the other team. I've gotten it to work using logic_timer entities, but that doesn't give us a nice timer.

Thanks in advance
 
Reply With Quote
Advertisement
 
Advertisement
Advertisement Sponsored links

Old 06-16-2012, 04:52 PM   #2
LMFAO
Banned
 
LMFAO is offline
Posts: 126
Thanks: 39
Thanked: 19

Default Adding a timer of a CP map


Isn't there a countdown timer entity?
 
Reply With Quote
Old 06-16-2012, 05:02 PM   #3
treubaria
L1: Registered
 
treubaria is offline
Posts: 3
Thanks: 0
Thanked: 0

Default Adding a timer of a CP map


Quote:
Originally Posted by R0ughR0u View Post
Isn't there a countdown timer entity?
There is logic_timer, but that doesn't display a timer on the HUD
There is a KOTH timer, but that enables KOTH and you can't reset the time
There is team_round_timer, but that announces round ends, and I can't quite get that to work.
There is tf_logic_cp_timer, but as far as I can tell, it sets a timer on the point, not on a unlock.
 
Reply With Quote
Old 06-16-2012, 05:11 PM   #4
henke37
L5: Alleged Expert
 
henke37's Avatar
 
henke37 is offline
Posts: 405
Thanks: 27
Thanked: 76

Default Adding a timer of a CP map


tf_logic_cp_timer is what degroot keep uses. It will start when the point becomes unlocked and won't complete until the point is no longer eligible for overtime. Sounds like exactly what you want here.
 
Reply With Quote
Old 06-16-2012, 05:16 PM   #5
treubaria
L1: Registered
 
treubaria is offline
Posts: 3
Thanks: 0
Thanked: 0

Default Adding a timer of a CP map


Quote:
Originally Posted by henke37 View Post
tf_logic_cp_timer is what degroot keep uses. It will start when the point becomes unlocked and won't complete until the point is no longer eligible for overtime. Sounds like exactly what you want here.
Thats the opposite of what I want. I want the timer between the mid cap and the 2nd point unlock.

So
Mid cap -> 30 second timer -> 2nd point unlock
 
Reply With Quote
Old 06-16-2012, 08:23 PM   #6
henke37
L5: Alleged Expert
 
henke37's Avatar
 
henke37 is offline
Posts: 405
Thanks: 27
Thanked: 76

Default Adding a timer of a CP map


So put the timer on the middle point?
 
Reply With Quote
Old 06-16-2012, 10:58 PM   #7
yyler
Guest
 

Posts: n/a

Default Adding a timer of a CP map


That's not gonna do it, henke.

I don't know how to solve the problem though.
 
Reply With Quote
Sponsored links
Advertisement
 
Advertisement
Advertisement

Reply

Previous Thread Next Thread
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 05:58 AM.