Quote:
Originally Posted by
The Asylum
I once thought of doing Facing Worlds in strict TF2 art style.
Then I thought "why am i doing this and what is wrong with me" and stopped.
And then you did Pipeball.
You've got to give him credit for trying to modify the map design to fit TF2 gameplay while keeping it still obviously Facing Worlds, rather than just making a carbon copy of the original map. I would suggest changing the textures on the Red building to a warmer colour so that players can tell which side they are looking at better. At the moment, the only real difference between the two is the colour of the lighting inside.
grazr, he called it Final because he's done with it, like
Monsterclip with Quagmire.
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