Alright, I'm obviously missing something here. I need two different kinds of overlays on my map and nether are playing nice so I'd really appreciate any help.
1) respawn room visualizers - I don't know what I'm doing wrong. I make a nodraw brush the size of the spawnroom door, place it such that enemies can't get in and place a "noentry" overlay onto the side facing out. Then when I fire up my map it blocks player movement but the overlay is invisible.
2) no entry metal door prop - also at one point there is a door only open-able from one side. I want to be able to use the no entry metal door prop on one side of the door so players don't get frustrated trying to go through a path that is blocked to them. I don't even have the faintest idea how to start on this.
If anyone can explain what I'm to do like I'm five years old I'd love them forever in ways that tingle all over.
In the model browser in hammer, there are different skins for two of the metal doors. skin0, the default, and skin1, the no entry side. just seach for door in the browser and click the tab labeled skins and you'll find them eventually
Originally Posted by Bermuda Cake
maybe we should have an Asylum night on the server sometime.
Thanks a ton guys, I'll give that a shot and see how it goes. Its interesting that the overlay method doesn't work, as thats how I was told to do it a couple places I looked online. I'm not doubting you, just think its weird.
Okay so having tried that out the overlay issue is sorted out, but the door one isn't.
The dynamic slide door model has no other skins in hammer, the model that does, door_slide_large_door has only the option to give both sides the no entry skin, and inst able to skin only one side. In addition the one that has the skin has no animation, so the prop still block the players path when they try to get through the way that players can access even if the func_door entity opens and closes. Still totally lost.
EDIT: If there is another better way to show players from both teams that they are restricted from moving through the door in that direction but not the opposite direction I'd love to hear it. I don't think the door prop is designed to work that way.
If you have the ABS pack installed, when you choose the entity tool, go to the dropdown menu on the right and where it says "entities" select "ABS TF2 - Doors"
and select "ANY - Slide Small Exit Only" and click where the doorway is.
here's what it looks like in hammer:
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You don't always have to indicate that a door is one-way, as long as it's not at the end of a corridor and players have somewhere to go when they try to go the wrong way. Dustbowl does that in 1-2 and some others do too, I just can't think of any atm.
Originally Posted by Selentic
This is like asking me to ignore the faults of Capitalism, Swordfish. You know how bad I am at that.
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