I appreciate the offer colacan, but it’s something I’m hoping to do alone. I've been reading up on a few bits on the import process and things like that. Any help you could offer with regards to advice would be greatly appreciated though.
Bellow is hopefully an image of my first attempt, I'm concerned the polly count will be way to high but its unwrapped, I just need to paint it up properly. I thought I should priorities getting my mapping ability up to scratch before getting these done though
Actually, one major question, I'm yet to see anything about the scale of the models and how it’s done correctly? I'm worried I’m going to make something and import it only to find it’s either bigger than the map or the size of a shoe.
Thanks for the advice Deodorant, I know it’s allot riskier doing things this way and potentially quite frustrating when things don’t work out. I've already chopped out quite a bit of the map, that first area was twice as long on my first version, looked great as a rail yard but snipers had some lines of sight the full length so I had to cut that down.
It’s going to be a bit odd, but if this section is ok, I’ll be building the other two sections using the dev textures, mainly because I want to try something a little different game play wise, so it’s likely to be changing a lot. :S
With regards to scale, is there any mapping convention for the heights of rooms for HL2 the rooms were always 128 in your average house or something similar. But it looks to small in TF2 so I've been increasing that to 192 (one and a half dev textures if I’ve got the numbers wrong)
Cheers