So I thought you all might get a laugh out of this. I've been trying to learn the importing pipeline for my Maya miningcart, and got stuck at the point of getting the texture to load on it in the model viewer, I've manage to make the .vtm .vmt files but no success so far.
Anyway, to cheer myself up, I thought I'd see what the pink boxy cart looked like in the map, to you know, have some level of success and cheer myself up at the textures utter failier.
Anyway the result is this.
Parhaps I could make it into a rolerskate or something
If anyone knows of a good tutorial thats relitively up to date and for Maya > source or any other program infact, Id really appreciate it. I've been using the one bellow, its good, it got me this far, but its for maya 2008 and its talking about halflife files and directories, not orange box tf2.
http://www.moddb.com/engines/source/...ames-with-maya
Ill be exporting a sourse model I think as a size comparison before I start modeling again, like was sudjested
Thanks