How to add Pyro_Land textures to yours maps !

ZooL

L1: Registered
Dec 30, 2011
32
13
How to see Pyro_Land's textures in yours maps !

hi, today i'll show u how to see these famous textures in yours favorites maps !! ^^ (i've founded that first :) )
however ... no one will see the textures unless you ...

1) Extract the MTP.cfg with GCFSCAPE from "cfg/mtp.cfg"

2) add a line like this before the "}" :

"MAP-NAME.bsp" "1"
(replace MAP-NAME.bsp with your map name, like sd_monkeyday_b3.bsp or trade_plaza.bsp)

it should be something like that

"VisionFilterShadersMapWhitelist"
{
"arena_badlands.bsp" "1"
"ctf_2fort.bsp" "1"
"cp_badlands.bsp" "1"
"cp_dustbowl.bsp" "1"
"cp_gravelpit.bsp" "1"
"koth_badlands.bsp" "1"
"koth_viaduct.bsp" "1"
"plr_hightower.bsp" "1"
"pl_badwater.bsp" "1"
"pl_goldrush.bsp" "1"
"sd_doomsday.bsp" "1"
"MAP-NAME.bsp" "1"
}



3) place the MTP.CFG in
C:\Program Files\Steam\SteamApps\YOURACCOUNTNAME\team fortress 2\tf\cfg

then it WORK !!
sd_monkeyday_pyrovision.jpg


[ i hope i've helped you :) ]
 
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Quintinity

L1: Registered
Apr 2, 2012
30
6
Well, I'm sure glad you founded this first. These textures are pretty famous, so I'm glad I can add them to my map. This very detailed tutorial is sure to help many people.
 

YM

LVL100 YM
aa
Dec 5, 2007
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I wonder why they added a whitelist. Seems like a pretty strange thing to do to me.
 

Freyja

aa
Jul 31, 2009
2,994
5,813
You're forgetting that no one will see them anyway, because no one else will have that config file.
 

ZooL

L1: Registered
Dec 30, 2011
32
13
Well, I'm sure glad you founded this first. These textures are pretty famous, so I'm glad I can add them to my map. This very detailed tutorial is sure to help many people.

i've tried to add the .cfg file in my map with pakrat ... but it doesn't work ... TF2 load the file at the launch of the game ... so, its impossible, unless if valve can remove that stupid file and add these textures to all maps ...
 

ZooL

L1: Registered
Dec 30, 2011
32
13
You're forgetting that no one will see them anyway, because no one else will have that config file.

"however ... no one will see the textures unless you ..."

Spy: I Think not ! hahaha
 
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YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
"however ... no one will see the textures unless you ..."

You tutorial sets this up locally, you will see the textures, but nobody else will.

Unless there is a way to package this into a bsp and have a client run it, no one else will see the textures in your map unless they also manually add it to their own config.
 

ZooL

L1: Registered
Dec 30, 2011
32
13
You tutorial sets this up locally, you will see the textures, but nobody else will.

Unless there is a way to package this into a bsp and have a client run it, no one else will see the textures in your map unless they also manually add it to their own config.

yea that's it ... (badly ...)
 
Oct 6, 2008
1,947
445
Question - if you hosted a server can you set up the server so that it loads the cfg onto the client's who connect?

Can we also get some before after pics done - thanks.
 

ZooL

L1: Registered
Dec 30, 2011
32
13
Question - if you hosted a server can you set up the server so that it loads the cfg onto the client's who connect?

Can we also get some before after pics done - thanks.



i don't know if a server can exec this file. its not a normal .CFG ... ;)

if u try, the console will write that:

Unknown command: VisionFilterShadersMapWhitelist
Unknown command: {
Unknown command: arena_badlands.bsp
Unknown command: ctf_2fort.bsp
Unknown command: cp_badlands.bsp
Unknown command: cp_dustbowl.bsp
Unknown command: cp_gravelpit.bsp
Unknown command: koth_badlands.bsp
Unknown command: koth_viaduct.bsp
Unknown command: plr_hightower.bsp
Unknown command: pl_badwater.bsp
Unknown command: pl_goldrush.bsp
Unknown command: sd_monkeyday_b3.bsp
Unknown command: sd_doomsday.bsp
Unknown command: achievement_idle.bsp
Unknown command: }

this CFG look like a Script (like weaps, sounds loaders ...) not like a classic CFG
 
Last edited:
Oct 6, 2008
1,947
445
Well then it looks like valve blew it with this one then. If you have to do a custom to see it and you can't export it off of a sever to client then the fancy option is pointless and not really worth persuing at this point.

But thanks very much for the info - might be fun to see my maps in pyrovision :)
 

ZooL

L1: Registered
Dec 30, 2011
32
13
Well then it looks like valve blew it with this one then. If you have to do a custom to see it and you can't export it off of a sever to client then the fancy option is pointless and not really worth persuing at this point.

But thanks very much for the info - might be fun to see my maps in pyrovision :)

you're welcome ^^
 
Oct 6, 2008
1,947
445
I'm having trouble finding that cfg file where exactly is it?
 

ZooL

L1: Registered
Dec 30, 2011
32
13
u need to extract it with GCFscape

1) extract it from :
C:\Program Files\Steam\SteamApps --> "team fortress 2 content.gcf" --> tf/cfg/ --> "MTP.CFG"


2) place it in :
C:\Program Files\Steam\SteamApps\#########\team fortress 2\tf\cfg --> Directory


3) edit it like i said


4) Have Fun ! ;p
 
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