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experiment 



Map Version: Final 
Type: CTF
Released: 07-03-2012 
Last Update: 07-02-2012 
Aurora
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after 12 Days of work,
  • I guess my first ever released map for Tf2 is finnaly done.
  • Hope you enjoy it.


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Old 07-03-2012, 01:29 PM   #1
Jeremy
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Looks pretty cool, but I can't help but feel it might be a bit too dark.

Also, the control point looks like it could be easily missed, what with the CP prop being suspended rather than on the ground, like it usually is. Why is it upside down?

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Last edited by Jeremy; 07-03-2012 at 01:32 PM.
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Old 07-03-2012, 01:31 PM   #2
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Quote:
Originally Posted by Jeremy View Post
Looks pretty cool, but I can't help but feel it might be a bit too dark.

Also, the capture area looks like it could be easily missed. Why is it upside down?
Hehe, because its just element of decoration ^^. thx and i guess i will not do anything more with this map, i guess its not worth at all.

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Old 07-03-2012, 04:53 PM   #3
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Quote:
Originally Posted by Aurora View Post
Hehe, because its just element of decoration ^^. thx and i guess i will not do anything more with this map, i guess its not worth at all.
What? Why not? It looks like a decent start. Don't give up so easily!

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Old 07-03-2012, 04:55 PM   #4
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There are good and bad ways to use darkness as decoration. Look at how Doublecross uses dark spaces out of the gameplay areas.
 
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Old 07-03-2012, 04:56 PM   #5
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Quote:
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Hehe, because its just element of decoration ^^. thx and i guess i will not do anything more with this map, i guess its not worth at all.
No, don't quit! Put up some more screenshots, work on the map and enter it into a gameday. It may well turn out to be great eventually! It's already a lot better than my first TF2 map, I can assure you.

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Last edited by Jeremy; 07-03-2012 at 04:58 PM.
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Old 07-03-2012, 06:56 PM   #6
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Quote:
Originally Posted by Micnax View Post
What? Why not? It looks like a decent start. Don't give up so easily!
Well i didint give up so easily, but after 50 renders that took 2 hours each one i just want to pass out with this, really bad render optimalized map. more maps will come soon, and waay better then that , it was made first from fun with measure (put here that put here this) and now its looking like this.

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Old 07-03-2012, 09:52 PM   #7
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Two hours? Did you at least func_detail stuff like the bridges and wall slats in the first shot?

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Old 07-04-2012, 04:24 AM   #8
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I never got it longer than 10 minutes on vrad. Maybe 12 minutes once, but never even near 2 hours.
And it looks nice I think.
 
Last edited by colacan; 07-04-2012 at 04:25 AM. Reason: spelling
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Old 07-04-2012, 06:16 AM   #9
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Quote:
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Two hours? Did you at least func_detail stuff like the bridges and wall slats in the first shot?
i never make such a big map like that and i didint make any func_details stuff 9_6

i dont know how to use it, only thing i used was fade in/out of props and hint texture on enter to big room

EDIT: and i compiled the map using HDR full (slow)

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