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Congo 



Map Version: Alpha 
Type: SD
Released: 07-18-2012 
Last Update: 07-18-2012 
ForbiddenDonut
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Default Congo

A jungle-themed Special Delivery map!

Credit:
Sean 'Heyo' Cutino for his 'jungle' assets from Borneo.
Dr. Spud for his 'Vineyard' assets.
Fubar for his WaterFX pack.
Psy for his altered rain/snow particles pack.


Changelog

July 31, 2012
sd_congo_a1 uploaded.

August 5, 2012
sd_congo_a2
-Added alternative route between rocket and austrailium
-Health/ammo pack locations revisions
-Increased accessibility to rocket
-Started texturing and aesthetic detailing
-Increased optimization

August 12, 2012
sd_congo_a3
-Increased Austrailium return time to 8 seconds (from 7 seconds)
-Increased respawn wave time to 8 seconds (from 6 seconds)
-Added changes to reduce the effectiveness of the Sniper and Engineer
-Added alternative route beneath the rocket tower
-Health/ammo pack locations revisions
-Added additional clipping
-Redesigned the Austrailium scaffolding
-Added additional optimization methods
-Additional aesthetic work

August 20, 2012
sd_congo_a4
-Reworked spawn entity set-up to allow Engineers to build teleporters
-Redesigned spawn entrances into rocket area to be less spammy
-Added changes to reduce the effectiveness of the Sniper and Engineer
-Added additional coloring to differentiate the playing areas by team


Old 07-18-2012, 09:49 PM   #1
McNuggetFiend
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Default Congo


Well damn, there went my map named Congo. Bold move, placeholder thread maker.
 
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Old 07-18-2012, 10:08 PM   #2
ForbiddenDonut
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Quote:
Originally Posted by McNuggetFiend View Post
Well damn, there went my map named Congo. Bold move, placeholder thread maker.
Haha. My apologies, Nugget.

If the map fizzles and becomes a forgotten project, I'll have the admin change its name to something else so you can claim it.

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Old 07-19-2012, 10:08 AM   #3
MarcoPixel
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Damnit, i wanted to make the same thing Good luck with it
 
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Old 07-20-2012, 11:16 AM   #4
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Good luck, it sounds like a really cool idea!
 
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Old 07-22-2012, 06:26 AM   #5
colacan
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Sounds good. I'm interested to see what you'll come up with on the platform. It can be a pain in the ass on Doomsday to defend it for a while.
 
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Old 07-24-2012, 02:31 PM   #6
ForbiddenDonut
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I started blocking this out last night. Here's an early teaser of the point:

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Old 07-24-2012, 03:20 PM   #7
Prestige
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Default Congo


making rocket start at the lower ground is definitely a good idea, but why not take it further than what looks like 96 units?

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Old 07-24-2012, 03:34 PM   #8
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It's 128 units. I'm trying to achieve the difference between making it easier for ground level people to get onto the rocket and turning the whole area into a spambowl.

It would easy to change it to 192 if testing permits it.

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Old 07-24-2012, 06:28 PM   #9
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I love the concept, I cant wait to see the spawn area for the australium.
 
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