Screenshots


 
Congo 



Map Version: Alpha 
Type: SD
Released: 07-18-2012 
Last Update: 07-18-2012 
ForbiddenDonut
L5: Alleged Expert

 
ForbiddenDonut's Avatar
Default Congo

A jungle-themed Special Delivery map!

Credit:
Sean 'Heyo' Cutino for his 'jungle' assets from Borneo.
Dr. Spud for his 'Vineyard' assets.
Fubar for his WaterFX pack.
Psy for his altered rain/snow particles pack.


Changelog

July 31, 2012
sd_congo_a1 uploaded.

August 5, 2012
sd_congo_a2
-Added alternative route between rocket and austrailium
-Health/ammo pack locations revisions
-Increased accessibility to rocket
-Started texturing and aesthetic detailing
-Increased optimization

August 12, 2012
sd_congo_a3
-Increased Austrailium return time to 8 seconds (from 7 seconds)
-Increased respawn wave time to 8 seconds (from 6 seconds)
-Added changes to reduce the effectiveness of the Sniper and Engineer
-Added alternative route beneath the rocket tower
-Health/ammo pack locations revisions
-Added additional clipping
-Redesigned the Austrailium scaffolding
-Added additional optimization methods
-Additional aesthetic work

August 20, 2012
sd_congo_a4
-Reworked spawn entity set-up to allow Engineers to build teleporters
-Redesigned spawn entrances into rocket area to be less spammy
-Added changes to reduce the effectiveness of the Sniper and Engineer
-Added additional coloring to differentiate the playing areas by team



Old 07-18-2012, 09:49 PM   #1
McNuggetFiend
L3: Junior Member
 
McNuggetFiend's Avatar
 
McNuggetFiend is offline
Posts: 148
Thanks given: 107
Thanks received: 49

Default


Well damn, there went my map named Congo. Bold move, placeholder thread maker.
 
Reply With Quote

Old 07-18-2012, 10:08 PM   #2
ForbiddenDonut
L5: Alleged Expert
 
ForbiddenDonut's Avatar
 
ForbiddenDonut is offline
Posts: 384
Thanks given: 174
Thanks received: 323

Default


Quote:
Originally Posted by McNuggetFiend View Post
Well damn, there went my map named Congo. Bold move, placeholder thread maker.
Haha. My apologies, Nugget.

If the map fizzles and becomes a forgotten project, I'll have the admin change its name to something else so you can claim it.

__________________
Portfolio | SD_Congo
 
Reply With Quote

Old 07-19-2012, 10:08 AM   #3
MarcoPixel
L1: Registered
 
MarcoPixel's Avatar
 
MarcoPixel is offline
Posts: 31
Thanks given: 8
Thanks received: 46

Default


Damnit, i wanted to make the same thing Good luck with it
 
Reply With Quote

Old 07-20-2012, 11:16 AM   #4
Mr. Happy
L4: Senior Member
 
Mr. Happy's Avatar
 
Mr. Happy is offline
Posts: 321
Thanks given: 61
Thanks received: 143

Default


Good luck, it sounds like a really cool idea!
 
Reply With Quote

Old 07-22-2012, 06:26 AM   #5
colacan
L4: Senior Member
 
colacan's Avatar
 
colacan is offline
Posts: 235
Thanks given: 162
Thanks received: 64

Default


Sounds good. I'm interested to see what you'll come up with on the platform. It can be a pain in the ass on Doomsday to defend it for a while.
 
Reply With Quote

Old 07-24-2012, 02:31 PM   #6
ForbiddenDonut
L5: Alleged Expert
 
ForbiddenDonut's Avatar
 
ForbiddenDonut is offline
Posts: 384
Thanks given: 174
Thanks received: 323

Default


I started blocking this out last night. Here's an early teaser of the point:

__________________
Portfolio | SD_Congo
 
Reply With Quote

Old 07-24-2012, 03:20 PM   #7
Prestige
March 2009: Diagnosed with "The Gay"
 
Prestige's Avatar
 
Prestige is offline
Posts: 1,692
Thanks given: 1,720
Thanks received: 1,332
Blog Entries: 2

Default


making rocket start at the lower ground is definitely a good idea, but why not take it further than what looks like 96 units?

__________________
yyler <3: cp_buttbowl
yyler <3: i want prestige's erection
 
Reply With Quote
The Following User Says Thank You to Prestige For This Useful Post:

Old 07-24-2012, 03:34 PM   #8
ForbiddenDonut
L5: Alleged Expert
 
ForbiddenDonut's Avatar
 
ForbiddenDonut is offline
Posts: 384
Thanks given: 174
Thanks received: 323

Default


It's 128 units. I'm trying to achieve the difference between making it easier for ground level people to get onto the rocket and turning the whole area into a spambowl.

It would easy to change it to 192 if testing permits it.

__________________
Portfolio | SD_Congo
 
Reply With Quote
The Following User Says Thank You to ForbiddenDonut For This Useful Post:

Old 07-24-2012, 06:28 PM   #9
Sir Bubbles
L1: Registered
 
Sir Bubbles's Avatar
 
Sir Bubbles is offline
Posts: 1
Thanks given: 0
Thanks received: 0

Default


I love the concept, I cant wait to see the spawn area for the australium.
 
Reply With Quote
Comment  

Previous Release Next Release
Release Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT -5. The time now is 10:45 PM.