Notices

CP cp_giza  Release Tools Comment
Screenshots


 
giza 



Map Version: Alpha 
Type: CP
Released: 08-15-2012 
Last Update: 08-15-2012 
re1wind
Veteran Member

 
re1wind's Avatar
Default giza

cp_giza

A 3 point cp map in the style of mann manor with an Egyptian theme.


thanks goes to yyler for helping me realize how bland some of my initial brushwork can be.


Changelog

a0
--------
initial release
--------

TODO:

1) spec cams
2) forward spawns and/or shortcuts to cut down on the walk times.



Old 08-15-2012, 11:18 AM   #1
Fredrik
L4: Senior Member
 
Fredrik's Avatar
 
Fredrik is offline
Posts: 347
Thanks: 238
Thanked: 118

Default


You have some pillars leaking out through the wall(3rd screenshot). Other then that, I like how this looks. I absolutely hate the artpass map so this will be interesting to play.

__________________
Contest map: koth_glare plr_berga
 
Reply With Quote

Old 08-15-2012, 12:13 PM   #2
yyler
Guest
 

Posts: n/a

Default


I'm not sure if that's sincere or not but you're welcome. Your obelisks look terrible (like something I'd stick up my butt) but otherwise this does look better than what I saw yesterday.
 
Reply With Quote
The Following 3 Users Say Thank You to For This Useful Post:

Old 08-15-2012, 02:19 PM   #3
Prestige
March 2009: Diagnosed with "The Gay"
 
Prestige's Avatar
 
Prestige is offline
Posts: 1,481
Thanks: 1,399
Thanked: 1,139

Default


i really hate how similar A is to B and how those areas in general are so similar in their size, geometry, etc..

this might be fun if it wasnt so fucking big. chokes and yards man chokes and yards and flanks and chokes and yards and flanks.

__________________
yyler <3: cp_buttbowl
yyler <3: i want prestige's erection
 
Last edited by Prestige; 08-15-2012 at 02:28 PM.
Reply With Quote
The Following User Says Thank You to Prestige For This Useful Post:

Old 08-15-2012, 03:19 PM   #4
ForbiddenDonut
Hell's Top Chef
 
ForbiddenDonut's Avatar
 
ForbiddenDonut is offline
Posts: 362
Thanks: 163
Thanked: 304

Default


Man, I was going to say that the obelisks look a bit dorky, but...

Quote:
Originally Posted by yyler
(like something I'd stick up my butt)
I don't think I can top that comment.

__________________
Portfolio | SD_Congo
 
Reply With Quote

Old 08-15-2012, 05:18 PM   #5
PDT
the cervine
 
PDT's Avatar
 
PDT is offline
Posts: 398
Thanks: 243
Thanked: 246

Default


I'm just gunna end up repeating what everyone said in the recent impromptu.
"The lengths were long".

Now, specifics.
The distance between spawn and A was pretty long, but not a big issue.
The distance between B and C seems fine.

The biggest issue in distance, I found, was the transition between A and B.
The walk was very long, probably just as long as rollout on Gullywash or something, and it could fit at least two control points in its girth. Shorten it, and while you're at it, try to scale the rest of the map down a little, too.
Or maybe that's too much to ask. Here's the incentive: your detailing is the best Egypt theme I've seen, even better than Egypt itself, and gameplay around A and B was pretty fun.

C could use a little clipping on a few of the pillars, though, engies were able to get up to high unreachable places.

Overall, pretty good, just big.

__________________


 
Reply With Quote
The Following User Says Thank You to PDT For This Useful Post:

Old 08-18-2012, 06:36 AM   #6
re1wind
Veteran Member
 
re1wind's Avatar
 
re1wind is offline
Posts: 517
Thanks: 331
Thanked: 302

Default


thanks PDT.

slow progress as hammer nearly gobbled up all my work due the infamous entity-removal bug.

Only lost an hour of work due to some notepad++ editing.
 
Reply With Quote
Comment

Previous Release Next Release
Release Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 02:12 PM.