// A template for a TFBot entry that creates a Natascha wielding Heavy
Wait wait wait... does this mean normal TF2 bots can now use unlocks too? Like Natascha, Huntsman, Targe etc...?
CharacterAttributes // same attributes as those listed in items_master.txt
"move speed bonus" "3"
"dmg from sentry reduced" "0.8"
Oh man you can apply wearer attributes to the spawned bots. This is pretty neat
StartWaveOutput // when this Wave becomes active, fire an output to the given target entity
Target MyNamedEntity // the mapper-specified name of an entity
Action OnTrigger // the action to send to the entity
And the wave can send an output to entities when it starts or ends. Yeah this is surprisingly flexible considering how hardcoded many additions have been
Last edited by Trotim; 08-16-2012 at 03:19 PM.
The Following User Says Thank You to Trotim For This Useful Post:
IDK but I want an upgrade panel allowing 'purchases' of items for the base, i.e. permanent level 1 sentry near bomb hole, add a bridge at x location, add health/ammo at x location, permanently reroute tanks through longer segment, etc... Put the emphasis on the fortress in team fortress