Working on a MvM map, still in the early stages but would like comments and feedback as early as possible.
General idea is that there is a high ground and a low ground, so you cant just let waves of bots stroll into your gunfire, but have to focus more on the bomb carrier and avoid letting him slip past you.
Map title is placeholder until I think of something better.
Changelog
Changelog for beta 4
-Giants no longer get stuck near the spawn
-Bots now follow the arrows correctly
-Added much more health and ammo (again)
-fine tuned the nav mesh, bots should behave better than before
-Visual updates throughout and added a 3D skybox
-Other misc changes that I have since forgotten
your buildings are floating, that snow texture is ugly, and i think the map started with like one heavy coming at a time and dying, and then my game crashed (maybe not for map reasons, will try again later).
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yyler <3: cp_buttbowl
yyler <3: i want prestige's erection
Posted an updated version. A lot cleaner with more of the playable elements in. Lines of sight has been edited as well as some of the paths.
@Prestige. Did you set maxplayers to 32 before starting a local game? If not then bot spawns will act funny. It's just an edited stock .pop file until I do my own so shouldn't be any issues with it.
Refined a lot of the areas based on testing and added a few smaller routes to help the navigation of the bots as well as flow for the players.
The difficulty of the map should hopefully be about the same as the current maps on normal mode. Haven't done an Advanced mode pop file yet but will do soon
Played the map with a few friends on a server. Thought it was a great concept, but a few bugs, E.g the group at the start of the map next to the bomb hole had a slit which people got stuck on, the start on the big health pack on the first wave the demobot got stuck at and we found it hard to know where the ammo and health were. Apart from that it was it was a good map and we had fun.