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Glacius 



Map Version: Planning 
Type: CP
Released: 08-29-2012 
Last Update: 08-29-2012 
Dr. Element
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Default Glacius

Glacius is set to be a 3 stage CP A/D map somewhere that contains snow.

My goal for this map is to keep it simple, clean and entertaining. Apart from that, i aim to end up with slightly less choke than in maps like dustbowl.



Changelog

4th of september, 2012: stage1_a1 released

12th of september, 2012: stage1_a2 released
- Tweaked the cap times a tiny bit
- added some arrows and stuff
- Fixed some broken doors
- Improved the layout around the second point a bit

22nd September, 2012: stage1_a3 released
- Layout shortened
- Made one part of the layout more suitable for "nesting".
- The shed around second point returns! - Now with a hole in the top to ease sentry busting.
- BLU spawn got a complete overhaul.
- Tweaked spawn and cap times.



Old 08-29-2012, 06:56 PM   #1
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Glacius - The Roman God of Snow, AKA Dotor Elementus.
 
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Old 08-29-2012, 07:21 PM   #2
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AKA Extraterrestrial being crash-landing on Earth and being forced to fight for his life

I miss Killer Instinct so much

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Old 09-04-2012, 02:15 PM   #3
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Now with download.

stage one - alpha one

... God, I'm such a slow, lazy mapper.

Also, 404 posts. ELEMENT NOT FOUND

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Old 09-08-2012, 06:47 AM   #4
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Looking forward to future versions of this! It sure does look very nice!

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Old 09-09-2012, 04:51 PM   #5
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Gameday went fairly well. I will fix whatever i can and start working on the second stage sometimes soon

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Old 09-09-2012, 05:19 PM   #6
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It's cool, but it's way too big- both in terms of size and complexity. It's very long, and red have so long to snipe and harry at blu that blu finds it very hard to put up full strength at the end.

I think difficulty is a little geared towards defense- that hill is kinda tricky at the second point. I might recycle that point into stage 2, if i were you. Alternatively, removing some or one of the good sentry positions at the end.

The door that leads out next to the second point, on the left from blu's perspective, is very small and i never was able to do much from it because i constantly got spammed away from it. Widening it, or perhaps moving it direct to the point could help. Remember on dustbowl blu have a nearly completely covered, largely one-way route almost direct to B.

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Old 09-10-2012, 07:59 AM   #7
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Thank you for the feedback! - Very helpful stuff

I think i'll attempt to widen and angle the door you mention and i already killed the tiny house at the second point, so thats one less sentry spot.

As for the lenght of the map, i will try to hold on to it - maybe fiddle with the respawn times or something like that.
I kinda want to give teleporters the power they deserve.

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Old 09-12-2012, 12:42 PM   #8
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stage1_a2 update!

No new screenies yet, as i am a lazy bastard.

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Old 09-14-2012, 02:31 AM   #9
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So, last gameday revealed a lot less positive side of the first stage. It was too long, primarily, and the spawntimes got **** up for some reason.

I will try to cut it down, so the walktimes resembles those of dustbowl. I will also see if I can create some places for the teams to make nests in.

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