CSF shadmas

Mar 23, 2010
1,872
1,696
it's a remake of shadlands that i made for some reason
 
Sep 7, 2012
638
500
Compile it in not fullbright and I might put it in my gameday.
EDIT: Just TF2 being screwy again, it's not fullbright.
 
Last edited:
Mar 23, 2010
1,872
1,696
was this perfect on gameday
 
Mar 23, 2010
1,872
1,696
it's a shame because i am trapped in it
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
I think the required linear progression between flag pickup locations is the big issue with the mode. If it were just three flags and players choose which ones to go for and when, or even split up and try to snag two or three at once, I think it could end up working. I emailed Valve about possibly adding support for that like they did for A/D CTF, but of course I haven't gotten anything back from them. Then again, I'm not one of the site's higher-ups. *shrug*
 

Trotim

aa
Jul 14, 2009
1,195
1,045
It seemed pretty undefendable. As average speed class I never even made it to A before it was already halfway to capped - if you want rollouts to matter then try to provide an arena for a midfight that can actually last a while instead of letting players run past each other