TrenchBroom - user created Quake 1 map editor

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Ravidge

Grand Vizier
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May 14, 2008
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Main site: http://kristianduske.com/trenchbroom/
Youtube basics tutorial: http://youtu.be/Wr9FR1W1JFE

So someone made a new open-source editor for quake 1 (yes that game that was released in 1996). The "normal" editor Worldcraft is basically the Hammer we all know, very little has changed in the editing of source/idTech1 engine maps this millennium. It's the same program but with more features added on with time.

However, TrenchBroom as I said is new, and the most surprising thing it does is throw away all 2d views, and auto corrects invalid brushes, adds three-point clipping and probably some other stuff.

It still produces quake maps, with quake engine limitations, so it's not going to amaze people that much (unless you actually have mapped for quake or even goldsrc, then you know how painful it is to only have brushes to make levels with). Features like realtime lighting in-editor is still off-limits to these old engines, no matter how you code the software.

Nevertheless, a pretty impressive effort, and some really nice Brush editing tools.
 
Mar 20, 2012
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Features like realtime lighting in-editor is still off-limits to these old engines, no matter how you code the software.

The closest thing we're probably going to get is Biohazard's light editor that came with his deferred shading renderer for AS Source. (http://www.youtube.com/watch?v=bMjXx-KweIo)

Unfortunately, that only works if you make a new mod from scratch. So, if you're mapping for an existing game - tough luck until Valve does something.

I always thought it was weird that Valve, a company so focused on technology software and innovation, keeps Hammer back in the stone ages. Heck, how long would it even take to give us a UI that wasn't an eyesore?
 

duppy

L1: Registered
Feb 16, 2012
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I always thought it was weird that Valve, a company so focused on technology software and innovation, keeps Hammer back in the stone ages. Heck, how long would it even take to give us a UI that wasn't an eyesore?

I've always wondered why they weren't too big on creating better tools as well. I've done a little editing back in the Quake1 and Quake2 days with QERadiant, and Hammer is pretty much exactly how I remember that editor. It makes me a bit apprehensive about what kind of developer tools we might get with "Source Engine 2" (if they really are working on it).
 

GPuzzle

L9: Fashionable Member
Feb 27, 2012
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In the meantime, let's go back at 2004 and listen to everyone saying how Source was that good. Now back, 9 years later, we have a new engine coming on and QUAKE 1 has got a better (fan-made, apparently) mapper editor.

SOURCE ENGINE FUCKING RULES.
 

A Boojum Snark

Toraipoddodezain Mazahabado
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Nov 2, 2007
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Better is debatable. Sure it looks fancy, but it's still quake, it is essentially only doing one thing: brushes. I'll hold my complaints until I see a third-party editor that does everything Hammer does, and then more/better on top.

The only-3D thing seems... odd to me. I guess it depends on the shortcut functionality how good it actually would work.
 

Arne

L3: Member
Nov 22, 2012
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It makes me a bit apprehensive about what kind of developer tools we might get with "Source Engine 2" (if they really are working on it).

Valve was working with it and they finised it. They just need a game using that engine to roll out.
 

Pocket

Half a Lambert is better than one.
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Nov 14, 2009
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I always thought it was weird that Valve, a company so focused on technology software and innovation, keeps Hammer back in the stone ages. Heck, how long would it even take to give us a UI that wasn't an eyesore?

I would argue that they've been slacking off on the "technology software and innovation" front in general lately; most other engines have been kicking Source's ass for some time now in terms of what they're capable of. Preemptive loading, deferred lighting, ambient occlusion, destruct-o-physics, tessellation... even BioShock could do some things graphically that Source still can't almost six years later.
 

Forty-Two

L1: Registered
Mar 7, 2013
12
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There is most likely also going to be some work to get this to support ioquake3, given that this is a fairly good editor (from the looks of it) that is open source. I'd love to see this support the source engine as well; competition is always good for the consumer.
 

deadsource

L3: Member
Jul 11, 2011
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Can I load files made with this program into hammer? I'm currently in hospital and I only have this tiny laptop with me.