CP skulls

DaN HouSeR 82

L1: Registered
Apr 7, 2012
6
0
Skulls (now with flying UFOs)

Scoring:
- once the Warehouse and Labs are captured,
the final point (inside the base) unlocks.
- enemy teams re-spawn 5 seconds faster
once their Lab has been captured.

Features:
- flying UFOs to shoot from
- bases are two story hallow skulls
- sniper towers with elevators
- working security cameras
- players can hide in trees
- build areas in spawns

Notes:
- UFO availability indicated by light
above hanger doors. Access via bridge.
 
Last edited:

func_dustmote

L1: Registered
Feb 12, 2013
14
8
tumblr_mbaxm9zO4W1qhvucpo1_1349241801_cover.jpg


The maps needs to be a little less spooky so that people can handle it
 

DaN HouSeR 82

L1: Registered
Apr 7, 2012
6
0
Level of spookiness (LOS) decreases by 5.0% with every round win for both teams.

In the instance of a draw, LOS levels rise 666% causing each player connected an instant bowel movement.

Will work on a fix for that in next update. Sorry about your underwear.