KotH Bombshell

Ida

deer
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Jan 6, 2008
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A long, long time ago, there was a spectacularly mediocre map known as koth_shell. It was the only map to ever please its creator (me!), but regardless, I grew tired of it and its numerous layout flaws. Now, I am proud to announce that its spiritual successor - koth_bombshell - contains 100% more Hydro dish, 68% less humongous rocket pit, and as much as 4% less mediocrity.

Bombshell is a big KOTH map built on a split level, with a large underground area. The control point can be captured both on the surface and in the underground - the central rocket replaces your standard capture point plate, and as long as you're near it, it can be captured.
(Note: This is an experimental feature, and might be replaced with something else if people don't like it)
 
Last edited:
Sep 7, 2012
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It might be confusing to people at first because you're using the special delivery rocket as the control point, in the same way that putting healthpacks as prop_static might confuse people.
Other than that it looks cool, but possibly could be squished in a little bit.
 

Ida

deer
aa
Jan 6, 2008
2,289
1,372
Things I learned from the imp:

- Double layered cap makes it way too easy to block re-caps
- Stupid sniper window needs to go, why is it there
- Underground is too big