CP Strain

mint onion

L3: Member
Jul 18, 2013
101
45
have fun and i look forward to hearing your feedback.

gurshy.jpg
 
Last edited:

Fish 2.0

L6: Sharp Member
Nov 22, 2012
324
262
nodraw on some stairs, pls fix

I think there needs to be decals here to tell me where I'm going

http://i.imgur.com/2reuZcq.png

where do these go, signs pls

http://i.imgur.com/qJsKrqI.png

side by side but lead to completely different places, signs pls

http://i.imgur.com/JefwKpA.png

I'm assuming saw going away on cap is a design choice (Edit, i read op and it is)

http://i.imgur.com/qMqeljl.png

maybe easy to spawn camp

http://i.imgur.com/9v9TDXR.png


Summery: signs pls, I dont know where stuff leads and what it does
 
Last edited:

mint onion

L3: Member
Jul 18, 2013
101
45
great feedback Fish, thank you. i'll make changes to address it.

i also forgot to duplicate player spawns, woops!
 

Dommler

L1: Registered
Jul 4, 2013
17
2
I really like the layout and the idea behind this map.

Just my opinion, but it could happen that only a few players would be concerned about the sidepoints, and thus these would not matter for the gameplay, and the attacking team would mostly choose the flank routes.

Maybe create a passage (middle point - side point) for the attacking team, which opens after capturing the middle point, and thus allows the decision either to attack, or to capture the side point first, without having to fall back to their own point, to access the side area.

I hope to see more of this map in the future.