Old 05-16-2008, 08:56 PM   #11
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Default [WIP] tc_meridian


superb workmanship. one thing i noticed is with the red doors, they don't block you off at the sight you see going down that path, so the doors should be closer to the entrances of the paths to avoid need less confusion and wandering around.

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Old 05-16-2008, 09:01 PM   #12
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I think for the sake of clear feedback, the areas should be referred to as follows:
Ship (this is the area with the ship)
Village (this is the area with the huts)
Sub Bay (this is the area with the sub)
Temple (this is the temple)
Volcano (this is the area with the robot)
Lair (this is the area with the spinny map)

Hopefully it's all self-explanatory. =P
 
Old 05-16-2008, 10:05 PM   #13
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Currently texturing and detailing the robot room.



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Last edited by Buddikaman; 05-16-2008 at 10:12 PM.
Old 05-17-2008, 05:25 AM   #14
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Default [WIP] tc_meridian


o_O great

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Old 05-17-2008, 06:21 AM   #15
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That looks awesome! Very good work so far!
 
Old 05-17-2008, 08:44 AM   #16
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phoar! (thin cables at the base look a bit sharp angled)

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Old 05-17-2008, 08:47 AM   #17
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Quote:
Originally Posted by Youme View Post
phoar! (thin cables at the base look a bit sharp angled)
On THAT you don't want to spend your polys.
 
Old 05-17-2008, 12:45 PM   #18
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Quote:
Originally Posted by Shmitz View Post
it doesn't have a big descriptive banner like your maps do =P
You're welcome to modify mine, I uploaded the .psd for the CP guys to use, it would only take a little bit of tweaking to remove coltsplayground from it and add something else.

The link - http://filebeam.com/aa249e206c2243b2b69e990c3ebe0547

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Old 05-17-2008, 01:16 PM   #19
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Those cables are so not done

Here critique this one.



Picky picky. ;p

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Old 05-17-2008, 01:30 PM   #20
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it sucks as usual
 
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