KotH familiar

Septopus

L1: Registered
Jun 4, 2014
28
3
since the images seem borked, here some screenshots

2014-07-23_00001.jpg

2014-07-23_00002.jpg

2014-07-23_00003.jpg

2014-07-23_00004.jpg

2014-07-23_00005.jpg

2014-07-23_00006.jpg


edit: ok, looks like images are borked here too, but i guess the ones in the download section work
 
Last edited:

Septopus

L1: Registered
Jun 4, 2014
28
3
a3 out, screenshots updated

-made the middle area and capture zone a bit bigger
-added cover on the point
-made the building next to the point into an open roof section
-removed the staircase from that building, added crates to get onto roofs from mid
-closed off one of the windows on both sides
-added some pickups
-rebuilt spawns to hopefully make spawncamping harder
-stuff
 

Septopus

L1: Registered
Jun 4, 2014
28
3
a4 is out:
-added stairs and small balcony to open area before point
-added jump to get onto catwalks for non jumper classes
-changed entrances to main building a bit, added cover and direction signs
-removed sniper windows
-broadened cover on mid
-added some fences, just cause
-changed things, because things

I'd really like to know how sniper works without the windows, and if he's too weak with only the roof and through the catwalks (and maybe on them) as sniper spots.
 

Septopus

L1: Registered
Jun 4, 2014
28
3
a5 is out, screenshots updated:
-rebuilt spawns
-added small ammopacks next to mid
-changed the connections from spawnyard a bit
-little bit of optimization
-shortened respawn time of attacking team by 1 sec
-detailing