First, please use displacements if you're going to have a ground texture like that!
Looks blocky in the preview images, but that might not be bad if you intend to put props in corners and such.
Also, the name "Swiftwater" is already taken by a very payload map that is played in Highlander; you should change the name to avoid confusion. After all, cp_badlands, koth_badlands, and arena_badlands are all really the same map, just made to fit the game type.