KotH Lonely Mesa

Inqwel

L6: Sharp Member
Jun 2, 2008
308
59
I worry about optimization in this map given that most of the map is one area.
My second worry is about sightlines. I need to be ingame to see the second.
 

Uncuepa

aa
Oct 25, 2014
793
1,159
I worry about optimization in this map given that most of the map is one area.
My second worry is about sightlines. I need to be ingame to see the second.

I have a pretty bad pc, and my fps pre-optimization is 250-300, keep in mind that im lucky to get that on granary, so it shouldn't be too bad. As for sightlines, there's only a small gap where a sniper could see across the map, and it's tiny, easily missed and doubtfully an issue. A lot of building placements are to block and obscure to help balance and optomize.
 

HQDefault

...what
aa
Aug 6, 2014
1,056
535
I took one look at the screenshots, and thought: "what the **** am I lookin' at?" I'm sure that in game, it all works in conjunction, but right now, it looks like an incoherent mess! Simplify the layout a little, and modify your detailing so that some areas are more clear than others.
 

Codybean1

L1: Registered
Apr 6, 2012
26
3
Looks fun. I'd play it.
 

Muddy

Muddy
aa
Sep 5, 2014
2,574
4,592
Just had a quick runaround. The map feels very cramped, and it's possible to snipe enemies from all the way across the map.

Also, neither of RED's resupply cabinet work, and one of BLU's isn't connected to its corresponding locker prop.