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2 Q's, door overlay/decals and custom overlays/decals  Thread Tools Reply
Old 06-20-2008, 11:09 AM   #1
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Default 2 Q's, door overlay/decals and custom overlays/decals


Question 1:
How does one properly display the metal door decals? For instance, if you go to B from BLU spawn on gravel and go left, there's a metal door at the end of the tunnel in front of you. When I try to use them in a map, they still have that black background pictured on them. Also, I applied this as an overlay.

Question 2:
So I got 2 custom textures loaded fine and display correctly in game, however I could not get them to be added into the BSP. I tried valves BSPZIP but I keep getting "could not find directory" errors when they all exist and I tried pakrat.
Steps I followed for pakrat:
1. Load my_map.bsp
2. Clicked "Add" and selected Texture1.vtf/.vmt and Texture2.vtf/.vmt
3. Then I clicked File->Save BSP and overwrote my_map.bsp
4. I analyzed the file my_map.bsp and it said Texture1 and 2 were not added

Am I doing something wrong with pakrat? Does it not work with TF2?
*note: the custom textures I am using I want to use as overlays in case I'm doing the .vmt files wrong

If you need any other info let me know. Thanks.
 
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Old 06-20-2008, 11:49 AM   #2
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Default 2 Q's, door overlay/decals and custom overlays/decals


is your custom texture designed to be a overlay?
take a look into the vmf.
http://developer.valvesoftware.com/w..._documentation

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Old 06-20-2008, 12:03 PM   #3
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Default 2 Q's, door overlay/decals and custom overlays/decals


It was set to:

"LightmappedGeneric"
{
"$BaseTexture" "materials\maps\my_map\Texture1.vtf"
}
 
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Old 06-20-2008, 06:23 PM   #4
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Default 2 Q's, door overlay/decals and custom overlays/decals


ah there it is, i'm not sure what to add, but you need to add something that will make it an overlay

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Old 06-20-2008, 06:45 PM   #5
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Default 2 Q's, door overlay/decals and custom overlays/decals


First off: the doors aren't decals or overlays and they aren't suposed to be used as such. you have to cut the wall up and apply the door texture to a door shaped brush.
Secondly: for pakrat just use the auto scan button. then say yes to any popups, it fixes the file path and loads all the right files for you (with the exception of menu photos and model textures)

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Old 06-21-2008, 06:33 PM   #6
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Default 2 Q's, door overlay/decals and custom overlays/decals


Thanks for the help. I ended up getting Z's packager and after messing with bspzip some more, I got it to work that way too.

Youme: Thanks for the info about those doors.
 
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Old 06-23-2008, 12:50 PM   #7
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Default 2 Q's, door overlay/decals and custom overlays/decals


Update: I tried Z's packager, bspzip, and pakrat. According to all 3, my 3 vtf and 3 vmt files were added successfully. However, when I rename the materials folder and load my map to test it, the do not load and it's the pink/black texture. Any idea what'd be causing this?
 
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Old 06-23-2008, 01:14 PM   #8
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Default 2 Q's, door overlay/decals and custom overlays/decals


You changed the directory...

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Old 06-23-2008, 02:01 PM   #9
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Default 2 Q's, door overlay/decals and custom overlays/decals


If it's compiled and then I rename the materials folder, they aren't suppose to show up? Even though the textures are in the BSP file?
 
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Old 06-23-2008, 02:21 PM   #10
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Default 2 Q's, door overlay/decals and custom overlays/decals


no thats right. lolz is getting confused, after pakratting the stuff in you should be able to rename the materials folder and run the map pink checker free

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