Woodruff

KotH Woodruff B2

Oatmeal

L2: Junior Member
May 17, 2014
71
40
woodruff - Classic King of the Hill map

My first non-jump map. It's inspired KotH and 5cp maps that I like. Most noteworthy Snakewater, Lakeside and Viaduct.
 
Last edited:

Oatmeal

L2: Junior Member
May 17, 2014
71
40
Applied feedback from gamesday 22. Jan. EU.
  • Fixed line of sight issues on mid (hopefully)
  • Raised sniper house to make it more attractive for snipers
  • Added overlays to mark health + ammo
  • Increased light_environment brightness
  • Made flank rooms next to CP smaller
  • Added more player clip ramps on edges

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Egan

aa
Feb 14, 2010
1,375
1,720
Hey, I don't have much feedback (was playing a7 as sniper - I'm not good at sniper so I tend to hang back / not push / not control a situation / not test things well), but I want to say that the map was feeling pretty good! There were those sniper sightlines across the point that seemed like they could be abused by better snipers though. Not sure if it was intentional but the lighting looks great, especially on red side.

I'll try to play the next version as one of my main classes.
 

Oatmeal

L2: Junior Member
May 17, 2014
71
40
Thanks to everyone who has tested the map so far, you guys were really helpful. Also special thanks to 14bit who made a video review of A7:
 

Oatmeal

L2: Junior Member
May 17, 2014
71
40
Applied the feedback from Gamesday US 23. Jan.
  • Fixed spawn camping issues (hopefully)
  • Added arrow signs before and in the side routes next to CP
  • Tried to fix sight line issues on right route with more cover and adjusted walls
  • Right route now has medium health/ammo (previously full)
  • Sniper house now has medium health/ammo (previously small)
  • Added more lights in dark areas
I am also going to replace the screenshots, they are still from a5.

Read the rest of this update entry...