Readme 1st: Common TF2 mapping mistakes and how to fix them
Quote:
Originally Posted by Trotim
spawn room door motors.
Keep in mind that a good deal of valve maps happen to do that too. It's all because nobody has bothered to make an animating door that fits into a thin doorframe.
Readme 1st: Common TF2 mapping mistakes and how to fix them
Most people don't seem to realise there is a seperate prop_static frame and prop_dynamic door which if used in combination dispense of the motor altogether. The only reason to use the dynamic door model (with the motor) is if the door exposed itself above the building/frame when opening.
In most cases this is not the case yet authors insist on using the motorised door model anyway and it looks stupid.
__________________
Quote:
A Boojum Snark: Don't listen to grazr he is probably drunk
Readme 1st: Common TF2 mapping mistakes and how to fix them
*ahem ahem*
My map was made whit sky_tf2_04 as default, i didnt have to change it.
just noting it.
for the rest, this is a pretty good guide.
i would have forgot observer cams whithout this