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[WIP] vip_hunted
Old 08-03-2008, 03:37 AM   #1
msleeper
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Default [WIP] vip_hunted

vip_hunted
The Hunted for the Hunted Mod


This map is a remake/re-imagining of the "hunted" map from TFC. Unlike some TFC remakes that have tried to be direct ports of their Classic counterparts, The Hunted is embracing the 21st century and bringing "hunted" into the TF2 look and feel.

The map gamplay is very similar to classic Attack/Defend maps. The map goal is for the Blue team to safely make it through the map to the end capture area while avoiding the Red team. Thanks to the Hunted Mod, the Blue team must escort the Hunted - a single Engineer - to the capture zone. Only while the Hunted is present may the Blue team capture and win. If the Red team manages to kill the Hunted, they are awarded a point and everyone respawns.

This map is being worked on by myself, MrTwoVideoCards and Mr. Happy of Gear Dev. Right now we are probably 60-70% finished on the map. The layout and gameplay is completely finished, we are now in the process of detailing and refining everything, making it run smoothly, etc. We are play testing the latest versions regularly at the Hunted server at F7Lans.com, and we are hoping to release a public beta version in the next couple of weeks. Thanks to several F7Lans members, we are also play testing the map at Quakecon '08!

The Hunted is designed to be played with the Hunted Mod Plugin for SourceMod. If you are unfamiliar with this, go ahead and check out the plugin information right here (or in my signature).

Download
Currently we do not have a public download. However, you can download the latest playtest version at F7Lans.com's Hunted server. Visit F7Lans for our server IPs.

Screenshots











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Old 08-03-2008, 05:44 AM   #2
Solynth
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Yes! I cant wait for this map. But its gonna be ages before its on any Australian servers And I've tried but I just cant get my own to work.
 

Old 08-03-2008, 06:31 AM   #3
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Ahhh msleeper, you've actually made a map! Good stuff. Has the hunted mod changed much since I last played(a few months ago)?
Make sure you compile it properly when you do and make sure you do all of these but I'm sure you were going to anyway.
You know where you can get hold of me, don't forget to tell me when you're testing this!
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Old 08-03-2008, 03:37 PM   #4
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It probably has, the actual plugin coding is pretty much done. I need to add one or two few minor things and it is complete.

Thanks for the tips too, I'll be sure we do things right when it comes compile time. And for the record as I said over at TWP, just because I haven't released anything to the public doesn't mean that I don't map or don't know what I'm doing!

Oh and, updated the first post with screens.
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Old 08-03-2008, 03:46 PM   #5
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Quote:
Originally Posted by msleeper View Post
And for the record as I said over at TWP, just because I haven't released anything to the public doesn't mean that I don't map or don't know what I'm doing!
LIES!!

Anyhow loving the screenshots, its looking very good so far, got a little way to go before its on par with valves visually but I'm sure gameplay is great.
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Old 08-03-2008, 04:42 PM   #6
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Of course, the map is far from done. As I said we are going to finish doing basic detailing and adding in health, ammo, etc. and release a beta to the public in the next couple weeks.
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Old 08-03-2008, 04:49 PM   #7
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I had this idea yesterday, was about to start today. Looks like you beat me to it.

The map looks great, alittle dark in the second and third pics, but that wont be such a big problem.
 

Old 08-03-2008, 08:54 PM   #8
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Im not sure the desert theme works with Hunted so well.

Are u working with Voogru on this map?
 

Old 08-03-2008, 09:49 PM   #9
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Theme is irregardless of gameplay and a mapper's personal choice. Desert looks to be doing fine. Best of luck to the team.
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Old 08-03-2008, 10:26 PM   #10
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Quote:
Originally Posted by Noggin View Post
Are u working with Voogru on this map?
Nope, haven't heard of this person. I have done the principal design and some detailing, and MrTwoVideoCards and Mr. Happy are doing more detailing and optimization since they have more spare time than I do.
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