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Old 08-15-2008, 12:42 PM   #1
russtolium
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Default Shadow issue with certain static props


As I'm building my map I've placed a few prop_static corrugated metal sheets in a few spots, but after doing a compile bsp and rad everything, including other prop_statics have shadows, yet the corrugated metal sheets seem stuck in fullbright, casting nor recieving shadows or light.

I checked the properties and shadows aren't disabled so I'm not quite sure what's wrong with them. I've used several different variations of this type of prop so it's definitely not just a weird one off. I haven't yet messed with shadow control entities yet, seems like it shouldn't really be necessary to GET a shadow working in the first place. Anyone experienced this?
 
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Old 08-15-2008, 12:49 PM   #2
MangyCarface
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Default Shadow issue with certain static props


Make sure their origins (the x formed by the red, green and blue axes) are not inset into world geometry.

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Old 08-15-2008, 12:50 PM   #3
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Default Shadow issue with certain static props


Quote:
Originally Posted by russtolium View Post
As I'm building my map I've placed a few prop_static corrugated metal sheets in a few spots, but after doing a compile bsp and rad everything, including other prop_statics have shadows, yet the corrugated metal sheets seem stuck in fullbright, casting nor recieving shadows or light.

I checked the properties and shadows aren't disabled so I'm not quite sure what's wrong with them. I've used several different variations of this type of prop so it's definitely not just a weird one off. I haven't yet messed with shadow control entities yet, seems like it shouldn't really be necessary to GET a shadow working in the first place. Anyone experienced this?
have you put and compiled with cubemaps?
 
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Old 08-15-2008, 12:55 PM   #4
russtolium
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Default Shadow issue with certain static props


The origins are definitely not set in any brushes or anything since they're almost floating in the air at this point..... as for cubemaps I've only placed one so far, on the other side of the map. I guess I should pop a few more of those in and see if that helps.
 
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