Quote:
Originally Posted by
l3eeron
You can send disable/enable outputs to each of the spawns (spawn includes func_respawnroom and the info_teamplayer_spawn). I've never done it using the ownership settings. Just tell what ever spawn room to turn off/on by using a logic_relay to enable/disable. Also, you'll need have the secondary (advanced spawn) set to start disabled.
If I had more time I could be more elaborate...
Let me know if you still need more help.
Well, I tried having one set to start disabled, and it didn't start disabled. It worked just as though it weren't disabled. I tried disabling via IO, and it still kept working. =/