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Old 09-06-2008, 02:11 PM   #1
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Exclamation Hammer/Compiling Issue


I appear to have come across an issue during my map making process.

For whatever reason, several entities I place in Hammer do not appear in game. This issue is actually causing some maps to become unplayable due to a lack of symmetry. Occasionally, if I play more entities, the missing entities will appear in game, but other entities may disappear. Occasionally, certain entities, such as railroad tracks will flicker in and out of existence depending on the camera angle.

I have tried deleted and replaying the entities, copying entities that do appear in game, and recompiling them map. None of these solutions has worked. I would be simply over joyed if someone would be able to help in any way.
 
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Old 09-06-2008, 03:16 PM   #2
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Default Hammer/Compiling Issue


For future reference, it usually helps to post a compile log with this kind of problem. However, what you are describing is usually a result of using the wrong kind of prop. Some models need to be prop_dynamic. Adding them as prop_static causes errors, and they are removed during the compile process. If you check your log, it will say something to the effect of 'xxx model missing $static, cannot be compiled'. If that's not the issue... well, we'll get to that. First try changing the missing ones to prop_dynamic.

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Old 09-06-2008, 03:27 PM   #3
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Default Hammer/Compiling Issue


Quote:
Originally Posted by Immortal-D View Post
For future reference, it usually helps to post a compile log with this kind of problem. However, what you are describing is usually a result of using the wrong kind of prop. Some models need to be prop_dynamic. Adding them as prop_static causes errors, and they are removed during the compile process. If you check your log, it will say something to the effect of 'xxx model missing $static, cannot be compiled'. If that's not the issue... well, we'll get to that. First try changing the missing ones to prop_dynamic.
I've got the same Entities elsewhere in the level, and those appear. I will try changing the type of entity quickly though. I'll also see if I can get a copy of the compile log and edit my first post.

Update:
I changed the entities from static to dynamics and that did absolutely nothing. Also, now I am unable to compile later versions of my map because "The system cannot find the file specified."
Finally, is there a way to put the compiling log in so it's more readable, for instance in a text box with a scroll bar on the side? I don't know how to do that.
 
Last edited by ShadowMage; 09-06-2008 at 03:59 PM. Reason: Update
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Old 09-07-2008, 09:01 AM   #4
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Default Hammer/Compiling Issue


Double check your prop settings, if some show up in places and others don't the 'fade distance' could possibly be causing it.
 
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Old 09-07-2008, 09:59 AM   #5
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Default Hammer/Compiling Issue


Your BSP stage fails. Run BSP only and read it carefully.
 
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Old 09-07-2008, 10:14 AM   #6
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Default Hammer/Compiling Issue


Quote:
Originally Posted by Sarah View Post
Double check your prop settings, if some show up in places and others don't the 'fade distance' could possibly be causing it.
I tried changing the fade distances and such like that, and that didn't change anything either. The entities are simply not there, physically or visually.

Quote:
Originally Posted by FaTony View Post
Your BSP stage fails. Run BSP only and read it carefully.
Okay, I got this error message.

Loading E:\Program Files\Steam\steamapps\shadow_mage_alpha\sourcesdk_ content\tf\mapsrc\ctf_ShoeBox-a5.vmf
Error: displacement found on a(n) func_detail entity - not supported (entity 11, brush 62)

I have no idea what that actually means.
 
Last edited by Armadillo of Doom; 09-07-2008 at 11:00 AM.
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Old 09-07-2008, 11:01 AM   #7
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Default Hammer/Compiling Issue


Edit 2: First try what Tony has suggested in the next post.

Edit 1: I meant to quote your post, not edit it.

Quote:
Originally Posted by ShadowMage View Post
I tried changing the fade distances and such like that, and that didn't change anything either. The entities are simply not there, physically or visually.



Okay, I got this error message.

Loading E:\Program Files\Steam\steamapps\shadow_mage_alpha\sourcesdk_ content\tf\mapsrc\ctf_ShoeBox-a5.vmf
Error: displacement found on a(n) func_detail entity - not supported (entity 11, brush 62)

I have no idea what that actually means.
In this case, it means exactly what is says. Under your visgroups, uncheck everything, then select only the func_detail group. Go through them and figure out which one has a displacement on it. You'll have to delete that brush, but according to your error message, it's only happening on the one.

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Last edited by Armadillo of Doom; 09-07-2008 at 11:46 AM.
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Old 09-07-2008, 11:12 AM   #8
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Default Hammer/Compiling Issue


Wait! Stop do NOT delete it!

Go to View->Go to brush number...
Type 62.
Now you should see yor displacement. Select it, right click in 2D view ->Move to world.

Now try to compile.
 
Last edited by FaTony; 09-07-2008 at 11:20 AM.
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Old 09-07-2008, 11:45 AM   #9
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Default Hammer/Compiling Issue


I always forget about 'move to world'. Good catch Tony

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Old 09-07-2008, 01:19 PM   #10
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Default Hammer/Compiling Issue


Quote:
Originally Posted by Immortal-D View Post
Edit 2: First try what Tony has suggested in the next post.

Edit 1: I meant to quote your post, not edit it.



In this case, it means exactly what is says. Under your visgroups, uncheck everything, then select only the func_detail group. Go through them and figure out which one has a displacement on it. You'll have to delete that brush, but according to your error message, it's only happening on the one.
Uh...supposedly the problem according to this is world geometry, and if that is the case, I'll just go back to the old version of the map. (Not much difference between the two, easy to remake.)



Quote:
Originally Posted by FaTony View Post
Wait! Stop do NOT delete it!

Go to View->Go to brush number...
Type 62.
Now you should see yor displacement. Select it, right click in 2D view ->Move to world.

Now try to compile.
When I follow this, I get an error message saying "That brush ID does not exist."

And while both of these are fine and dandy, I still an unable to put any more entities in my maps, the REAL problem I've been having.
I'm getting the overwhelming feeling Hammer Editor just doesn't want me to make maps.
 
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