Use this trick:
Quote:
Originally Posted by Immortal-D
Under your visgroups, uncheck everything, then select only the func_detail group. Go through them and figure out which one has a displacement on it.
You will have to search by hand as the compiler many times gives wrong brush numbers (happened often enough here that the number didnt work here also).
And moving it to world is indeed the fix. displacements act like func_details anyway
Argh, youme beat me to it already