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Old 09-19-2008, 05:18 AM   #21
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Default ***Mapping contest 05 - Payload map***


Sadly i was already working on a single stage pl_ map but in my map both teams can push the map. i guess thats not good for the contest as i think it counts as a gametype mix.

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Old 09-19-2008, 06:49 AM   #22
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Default ***Mapping contest 05 - Payload map***


This should be on the front page.
 
Old 09-19-2008, 08:24 AM   #23
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Default ***Mapping contest 05 - Payload map***


^ Aye ill do news for it later today.

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Old 09-19-2008, 10:10 AM   #24
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Default ***Mapping contest 05 - Payload map***


Quote:
Originally Posted by Nineaxis View Post
"Map must follow conventions laid out by valve (... no gimmicks)"

Mining/Industrial is TF2.
Mining/Industrial/Alpine right?
Otherwise you guys just completely ruined my layout (Wich i came up with in school, so i have atleast something to do at school )

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Old 09-19-2008, 10:12 AM   #25
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Default ***Mapping contest 05 - Payload map***


Quote:
Originally Posted by FaTony View Post
Important: Mining/industrial?
Conventions followed by valve is all that really needs to be said on this one, desert mining, desert industrial, desert farm, alpine, or any other naming method you wish to use for the style of the official maps.
Basically no orange maps, no bright custom textures like mario karts or cyberpunk. Using HL2 textures is totally up to you (not EP 2 textures though, they've got to be in the tf2/shared GCF files or custom since using textures from other games is rocky ground) but obvious use of non-tf2 content is discouraged since it will impact negatively on voting.

Since mangy posted the decompiled badwater I'd just like to clarify that using bits from other maps isn't allowed, unless you happen to have made the map in question yourself. Since we aren't remaking badwater, use it as a guide but remember yours should be unique.

Glad theres a lot of interest in this, looking forward to seeing what people can make.

Also, huge thanks to DP for supplying prizes

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Old 09-19-2008, 10:18 AM   #26
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Default ***Mapping contest 05 - Payload map***


*Lightbulb*

Hmm... an arctic payload map

Lotsa displacements
 
Old 09-19-2008, 10:23 AM   #27
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Default ***Mapping contest 05 - Payload map***


Is collab aloud? Working with a friend on it orso?

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Old 09-19-2008, 10:31 AM   #28
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Default ***Mapping contest 05 - Payload map***


Working with someone else is allowed, however you'll have to share the prize, taking it in turns to wear the teeshirt.....

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Old 09-19-2008, 10:36 AM   #29
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Default ***Mapping contest 05 - Payload map***


Or just take you're siccors, l0l

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Old 09-19-2008, 05:11 PM   #30
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Default ***Mapping contest 05 - Payload map***


Quote:
Originally Posted by LLamaBoy View Post
Hmm, what a huge bit of luck. This is exactly what my current project is about, so it seems I have a small head start

Not sure I'll manage to finish it by the end of the year, but I'll give it a damn good try now!
I'm in the same position. Got an old map that I could easily clean up and convert to payload. Shiny new posters, here I come!

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