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Old 09-20-2008, 03:32 PM   #41
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Default ***Mapping contest 05 - Payload map***


Oh, neat. A payload mapping contest. This is a very good excuse for me to get pl_beachside to a state of finishedness. I'll be doing something with plenty of water, which is exactly where badwater basin failed to meet my expectations.

You guys will all help me test it right?
 
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Old 09-20-2008, 04:21 PM   #42
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Default ***Mapping contest 05 - Payload map***


Quote:
Voting will be split, a public vote and a moderator vote, then using Mangy's mathematical prowess the votes will be combined and a winner will be revealed.
I like to use custom textures models and particles in my maps but that increases the map size (ofc). Is there a max map (.bsp) size or will the moderator votes take the map size into account? (is this a correct English sentence? xD)

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Old 09-21-2008, 01:14 AM   #43
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Default ***Mapping contest 05 - Payload map***


Nope i dont think, i think about 50 mb is a good size?
for fastdownload its about 20mb than to download i believe.
Not sure though

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Old 09-21-2008, 06:24 AM   #44
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Lightbulb ***Mapping contest 05 - Payload map***


Hmmmm....Interesting

I haven't made any full maps but rather a collection of different buildings and just started pieces, but I'll give this a shot (maybe) as I don't really care if mine is crap, but it gives me an excuse to complete something.
 
Old 09-21-2008, 06:27 AM   #45
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Default ***Mapping contest 05 - Payload map***


Quote:
Originally Posted by Lolz1337 View Post
Nope i dont think, i think about 50 mb is a good size?
for fastdownload its about 20mb than to download i believe.
Not sure though
Like I keep saying in chat....Get broadband!! anything under 100mb uncompressed is good which makes roughly 40mb in .bz2, which is also ok. However since this is a single stage payload map I'm not expecting anything mahoosive.

Size isn't an issue z33w13r (Where standard characters too hard for you? ), Custom textures/sounds/menuphotos/props are fair game too but since custom particles need to be extracted from the bsp manually or packed separately they won't be seen by anyone doing any voting, that is until valve sort out the per-map particles they've hinted at doing.
Basicly we'll accept a .bsp only (or in .bz2 format) no extra files ofther than a readme So anything you can't get working by packing it into a .bsp wont aid your map in any way.
From what I gather you can modify existing particles and pack them in a .bsp and they work, if this is the case you may do that, since they're both inside the .bsp and work without extra stuff.

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Old 09-21-2008, 09:34 AM   #46
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Default ***Mapping contest 05 - Payload map***


I disagree with it. Even with broadband its sometimes a pain downloading a map from a server that has a poor upload speed. Some servers only get a limited speed for uploading maps (mainly with servers that are bought). They for example think 500kb/s for it is fast but dont realize that when 10 people are download from it that the speed drops to 50kb/s (and then try to download 50mb - takes over 15 minutes then and many dont want to wait that long).

I would say that 50mb (~20mb bzipped - at most 10 minutes downloading at 50kb/s) is the max. 100mb maps usualy are too big and when they have 60mb of extra textures and models it means you 'waste' 60mb of extra stuff just for that single map. btw, if 100mb was a good size. how come allmost no popular css server runs de_museum otherwise (which is about 100mb)? That map runs good after all, looks nice and plays nice.

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Old 09-21-2008, 09:40 AM   #47
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Default ***Mapping contest 05 - Payload map***


You can debate filesizes all day long, anything far over 100mb uncompressed is getting to be seriously large.
For this contest, filesize doesn't matter at all it will have no impact on voting unless the voters are too lame to download all of the maps because one is too big

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Old 09-21-2008, 10:27 AM   #48
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Default ***Mapping contest 05 - Payload map***


I noticed the subforums have been added for each contest. Are we suppose to post WIP entry threads for the payload maps in this forum?
 
Old 09-21-2008, 10:28 AM   #49
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Default ***Mapping contest 05 - Payload map***


Looks like I started my first discussion

If the mods dont think it's an issue, but the (some of the) public voters (UKCS-Alias) think it is, it ís something i'll take into account. Cause all votes count

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btw if Z33W13R is to hard for you, you can also just call me Zeewier (dutch) S34W33D or Seaweed (English) (there is a reason for my name -> Weed isn't accepted as name @ GuildWars and Zeewier was taken on other games/fora -> Z33W13R was the best option) But maybe I'll change my name so ppl can remember my site

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Last edited by Zeewier; 09-21-2008 at 10:32 AM.
Old 09-21-2008, 10:42 AM   #50
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Default ***Mapping contest 05 - Payload map***


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